First and foremost, Treeline is an atrociously low bar to compare to in terms of game features like Champ Mastery. Riot's neglected the game mode to the point that TT's the only PvP mode that doesn't grant paid Event Pass tokens. SR, ARAM, TFT, and even Nexus Blitz and ARURF have all granted Event tokens. Treeline hasn't for at least a year or two, and there's never been an explanation either.
Secondly, I'd prefer not to discuss Ranked ARAM here because it's polarizing, complicated, and, most importantly, out-of-scope. As an aside though, I can't remember the last time I saw "Ranked ARAM" used as a meme rather than as a serious request, so experiences clearly vary.
On that note, I don't think claiming that TFT is similar to ARAM is rude at all to people who competitively enjoy TFT. If anything, it's significantly more rude to the people who want to competitively enjoy ARAM to claim that ARAM isn't skill-based. I think one of the strengths of ARAM is that it can be a casual experience, where someone can just mindlessly smash into the enemy team. At the same time, it can be a competitive experience, where someone's breadth of skill is tested as they're forced to adapt to unusual situations. That's why I think ARAM's comparable to TFT. The specific skills required are obviously different, but there's areas hidden beneath the "LoL rAnDoMnEsS" facade that let players show off their abilities.
Anyway, back to the main topic of Mastery tokens. I agree with you that it makes sense to keep tokens in the more competitive queues (i.e. ranked). However, I think the intent behind the system was completely thrown out when Riot enabled Mastery tokens in the chaos that is Normals SR (and briefly URF). As far as I'm aware, Normals SR has never been considered a competitive experience. That's explicitly what Ranked is for. Given that Mastery tokens are already being granted in a casual environment, it doesn't make sense to me to not grant tokens across all of League's PvP modes. It feels like yet another example of odd SR favoritism, like those "Place 1 control ward" or "Get at least 10 vision score in a game" Missions. Trivial/simple to do for any SR player, but physically impossible for non-SR players.