Yasuo Hard-Counters Reworked Urgot?

Puzzles18··4 votes·11,922 views

Since I am a silver scrub just trying to have some fun, I run into Yasuo either top or mid almost every single game, and I noticed that once Yasuo gets his wind wall, Urgot loses his ability to trade with him. Here's how it happens:

Wind wall lasts for a total of 4 seconds (0.25s travel time+3.75 duration), and guess what? Urgot's W is exactly 4 seconds as well! All Yasuo needs to do is hold onto his wind wall until he sees Urgot use W aggressively, since W reduces Urgot's movement speed it is not very possible to walk around the wind wall within the duration of the ability. Alternatively, Urgot can press E and dash past the wind wall, but either Urgot lands his E and tosses Yasuo straight back to the opposite side of the wind wall or the dash misses entirely, so Yasuo simply takes one step forward and gets to the other side of the wind wall himself. Since wind wall blocks projectiles from all directions, all Yasuo needs to do is stand on top of the wind wall, and all of Urgot's damage is negated. Additionally, Yasuo has a 175 attack range plus his Q (why the hell does Yasuo have 50 more attack range than other melee champions such as Lee Sin and Katarina?), yet Urgot as a ranged champion only has 350 attack range, thus it is possible for Yasuo to be dealing good damage back to Urgot even while hugging the wind wall. Moreover, Urgot is gonna need some pro aiming skills if he hopes to land his Q and E on Yasuo since both abilities have considerably long delay, and Yasuo can simply dash around minions while flashing his Mastery emote. By the way, wind wall blocks Urgot's R as well, so I am having a hard time seeing any counter-play coming from Urgot.

Of course, in ranked I would ban Yasuo if I plan on picking Urgot, but I am just a scrub who plays blind-pick mode most of the time. So, to anyone who cares: Do you think YasuoYasuo hard-counters UrgotUrgot ?

10 Comments

rtbf2216514124 votes

Shhhh everyone thinks his windwall that can block 5 ults at once with a simple W is balanced.

  • Fixed.
Puzzles181 votes

I know Yasuo is "balanced" of course, but I'm not trying to go there. I just realized that this match-up can prove too difficult for Urgot. Lane-swapping can be an answer but Yasuo can swap too, plus in normal games not all teammates are willing to swap-line.

Horse Grenades2 votes

W

Heinous Bearclaw2 votes

The simple fix would be to give Urgot the Thresh threatment, and turn his ranged attack projectile auto-attack into a melee attack with an extra long reach. And if possible, do the same for his W attacks.

"But wait! That solves the mechanical problem, but it doesn't make any logical sense!"

Since when has logic mattered to Wind Wall? Braum's ultimate is giant fissure splitting open in the ground, but Wind Wall stops it because it's a "projectile" according to the game engine. If it's okay for WW to block things that don't make sense on a thematic level, surely it's okay for it to NOT block things that would make sense?

But if you need thematic justification for why his attacks should bypass windwall, just note that Urgot is firing super heavy bolts from what is basically a railgun. Wind Wall can deflect lightweight projectiles easy, but heavier shots just have too much inertia to be deflected.

Puzzles181 votes

No one cares about Yasuo anymore because he is not played a lot in high elo, but the plat+ population is like barely 10% of the overall player base. Who is going to shed some light on Master Yi 2.0 !?

Need Gold 4 Tent1 votes

Idk, in my experience, the only ranged champs who can lane vs yasuo are those who either bypass his windwall on most of their skills (Annie/Karthus). Otherwise, you just have to go melee and destroy him. He loses most melee matchups in a head on clash early on, so you get about 20-30 mins to dump on him before he grabs PD/IE and outduels you no matter what you do.

Puzzles181 votes

The problem is Urgot only has 350 atk range, which means that he's ranged, but not really. He is meant to be a juggernaut (as the dreadnought title suggests), excelling in close-ranged 1v1 combat, yet he can't do his job against Yasuo. Later in the game Yasuo is just gonna grab PD/IE and out-perform Urgot in pretty much every way.

Need Gold 4 Tent1 votes

Give his w velkoz AA animation xD

The Deckowner1 votes

You can stand inside the windwall and watch Urgot proc ghost to try hit you in all angles and get blocked because windwall hitbox op.

Puzzles181 votes

Exactly, I also think wind wall should be a spell that requires a little bit more skill, something that needs to be timed properly, 4 seconds is far too forgiving in a game supposedly all about skill. In a game where no CC ability lasts up to 4 seconds, I seriously think wind wall should only be 1 second long at lvl 1, and 2 seconds long at max rank, but instead wind wall is already 4 seconds long at rank 1, giving the player no incentive to consider maxing wind wall first (the wind wall hit box is BS, so having a wider one really doesn't matter too much). Rito wants to promote variety in gameplay, yet there is only incentive for Yasuo to max Q first every single game.

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