Now that I am not as angry I can definitely agree, but some of my main problems still stand, particularly in champ creation, for example. "Let's build a champion that works off crit." (
) and about a year later they update all the crit items, and because of his passive, (not sure if they fixed it yet) which is 200% crit chance from all sources -10% crit damage, at the start of marksman meta we have yasuos that build
then build
and bam we have a champ with two items that has 100% crit chance with 140% crit damage an simply needs to build a
an a
which YES lifesteal gives you more health on crits an he's damn near immortal.
And I will argue the other side that I always hear "Shut a Yasuo down early game an he can't do that." yes he has expensive items to buy, and shutting him down early makes it harder for him to win. But once he gets the first three items I listed he can make an instant comeback then we simply need the fourth (
) and throw in something like
and a
or if you're dieing maybe a
and you're almost unstoppable. of couse this was like patch 6.2 and I haven't seen a lot of yasuo recently so I'm assuming they did some sort of nerf, but in retrospect some champs have a lot of problems with release balance (again
and
among others) and don't always get attention till months later when they get nerfed because of their 3-6 month long rampage.
My other problem is something that recently happened with keystones, crit items an
. Let's release something with Marksmen in mind, combine warlords with crit items on an adc is great. Let's throw this on our friendly stance jungler and bam broken. They responded by reworking warlord's which I personally think is better than nerfing a champion because of a new item or mastery that was put out, which they have done. They handled the Udyr problem very well but other champs have been nerfed HARD because a new item came out that they didn't put proper thought into and people who didn't use that item on that specific character anyways were forced to add it to their build to play at their former efficiency or suffer.
A prime example is
. She was NOT op until people built more than three attack speed items on her to max her attack speed early, which was a COLOSSAL waste of item space and gold, but it worked fairly well so it kept happening, as a result Jinx was nerfed so she needed those attack speed item and those who played her properly during this excess of champion abuse had to change their builds.