Diana's Mini Update

Syneidesis·8/24/2017, 8:28:01 PM·1 votes·320 views

Why was this done, she was just fine before. Her kit had the potential to be abysmally overbearing if she was over tuned but she wasn't at the time. This was supposed to be a quality of life update that would both balance her, steer her towards a bruiser/diver role, and be an over all buff to performance. But it feels like this has failed in every regard.

To put it bluntly, she feels like shit. She had a fluidity to her spells that you used re actively in order to outperform the other person. Now I have to time my spells with my passive in order to get the most out of my possible damage. Which isn't entirely possible to do as most mobile mid laners will either avoid the spells or not remain in place long enough for it to occur. If you go top lane she would do poorly because she lacks the innate sustain most tanks, bruisers and fighters have. She cant build tank items effectively as it would weaken the primary damage abilities in her kit and life steal isn't an option either is it is strictly ad which her ratios do not support.

Could this possibly be reverted, Diana hardly feels like the same champion to me anymore. As her disjointed Riven like passive has only led me to feel limited by her change in design. Has anyone appreciated this change or am I not the only one completely disappointed by this rework?

1 Comments

SickAnto8/25/2017, 4:43:58 PM1 votes

she was just fine before.

45% Win Rate and Under of 1% of Play Rate. Isn't only this, but just one example.