Please rework your CC

TickleMeBeariie··10 votes·5,231 views

This game is just heading into the wrong direction with the amount of CC in this game. Knock ups, Stuns, Disables, etc. I have seen it in so many games before and its is absolutely the most toxic design in a video game. Including the fact that NO GAME DEVS have seemed to ever be clever enough to counter balance it.

The small amount of items available do not help when it comes to things like multiple CCs going off one after another. Game design should focus on a player never having to take their hands off a keyboard but I find it that when one CC goes off, I can literally just go on a bathroom break in most engagements.

An easy solution would just be diminishing returns or even a safety feature that punishes the mindless spam of CC more then it rewards.

Heck heres even a few more:

  1. On click and AOE CC abilities seeing a base duration reduction and a cooldown increase. Skill shots would remain the same.
  2. Have a stat for CC duration increase. That way there is a trade off for either having more damage/ defense/ or more control.
  3. Better kit planning, not every character needs a CC ability.
  4. Same with point #2, have more items designed to deal with crowd control effects. I will happily take an item where it converts all CC into slow.

Honestly the possibilities for a solution are not that hard. But constantly adding more CC to deal with characters like YI, sylas, etc. are screwing over the vast roster of characters who already move at a snails pace with little to no defense as it is.

Im not a high elo player, I don't even play ranked. Im just a person who wants to have fun in this game.

31 Comments

XYGSYS5 votes

I will happily take an item where it converts all CC into slow.

Holy cow, that would be busted. You would just build that against: Thresh Nautilus Skarner Alistar and they could do literally nothing (assuming they were building tank). Maybe you could have it convert a portion of the CC to slow, but if it just converted all cc into a slow it would be impossible to hard CC you. It would probably make MasterYi the most broken champion in the game.

TickleMeBeariie1 votes

{quoted}

Holy cow, that would be busted. You would just build that against: Thresh Nautilus Skarner Alistar and they could do literally nothing (assuming they were building tank). Maybe you could have it convert a portion of the CC to slow, but if it just converted all cc into a slow it would be impossible to hard CC you. It would probably make MasterYi the most broken champion in the game.

Could it be busted? Yah.

But it could also work like this: First CC -> It happens. Every CC following up to the next 5 seconds = a slow.

Just the Lip4 votes

[deleted]

Sardaukar1238 votes

[{quoted}](name=Just the Lip,realm=NA,application-id=3ErqAdtq,discussion-id=JfNHIOuP,comment-id=0001,timestamp=2019-04-28T04:25:52.329+0000)

summoner 1

item 3139

item 3140

item 3157

item 2420

[zombie-brand-mindblown]

you know here is the thing that i dont get with cleanse, Scimitar and QSS. is that when you are hit by a CC like lets say a full AP morgana Q, and you cleanse that, the problem is that you already lost 40% to 50% of your HP well depending on who you are but usually if you have a QSS or a scimitar you are an ADC. there isnt much left to kill you. lets say a syndra stuns you and has 6 balls on the ground already. you already got hit by the q, you already got hit by the stun which you cleansed so professionally at the time of impact, but you still took the damage and now you are at 40% HP, that ult is gonna murder you, cleanse or not.

These things sometimes fall flat on their faces when the very CC ability has so much damage, that you end up with the same result anyway... dead. if a stun or snare lasts 1 second but it takes 0.3 seconds to kill you (since damage is off the leash these days) whats .3 seconds free going to do to you?

while OP questions the CC, i question the damage of this game currently. Been dying too much with 0.00 death timers on recap its mesmerizing. now zhonya's has a bit of an argument where it just stretches your death timer from .3 to 2.8... so there is that.

III BAKURYU III 4 votes

Crown should know all about Syndra ult and cleanse(2016 Worlds)

I agree with you 100%

item 3140 is cool and all but for $1,300 that's expensive, especially for an ADC that needs DMG ASAP and the fact that it's on a 90 sec cooldown vs enemies' abilities that are on a 3-10 sec cooldown.......it kinda just becomes worthless.

CC wouldn't be a big deal as it has been for the past 2 1/2 years in all honest if DMG was so high! You get stunned, rooted or slowed you're dead.

Morticianjohn2 votes

[{quoted}](name=Just the Lip,realm=NA,application-id=3ErqAdtq,discussion-id=JfNHIOuP,comment-id=0001,timestamp=2019-04-28T04:25:52.329+0000)

summoner 1

item 3139

item 3140

item 3157

item 2420

[zombie-brand-mindblown]

Not going to speak for the OP but it seems he is referring to chain cc lasting 3 or more seconds. Those items/abilities don't do much in that scenario. Stopwatch can not be activated while you are stunned not to mention the fact that you can't fight or run away while in stasis.

Diminishing returns on cc and other things proposed by the OP seems like a good alternative for tank champions who can't build most of those options

BackdoorPrincess3 votes

Works real well against knockups there chief

Anivia Evian2 votes

This guy right here "just the lip" doesn't know the game according to his reply.

Just the Lip2 votes

Downvote me and complain to hell about the game all you want.

But that doesnt change the fact the game is made so if u dont dodge, flash or cleanse the critical spell/spells that will land YOU WILL DIE.

Anivia Evian1 votes

Chain CC is something that happens but in your world it doesn't, enjoy your world then

Just the Lip1 votes

When u start playing in the top 5% of players maybe you will see the game how i do. (peaked plat 2 last season)

Gl with that grind.

Anivia Evian1 votes

thanks you too

TickleMeBeariie1 votes

Whats mind blowing about that? They do nothing to really solve the issue. Its as if they were designed when there wasnt hundreds of CC in the game.

Ragnaveil2 votes

Sylas isn't a huge issue with cc needing to deal with him. His cooldowns make him heavily susceptible to cc. Riven and Yi on the other hand are pains in the ass.

I do hope they would look at cc, especially with tanks. It feels like tanks traded a fuckton of durability for a bit of damage but more fucking cc. That cc wont matter if you die in less than 3 seconds cuz an ADC hit late game.

Nyarlathοtep2 votes

An easy solution would just be diminishing returns

NO! This is beyond stupid. We dont see diminishing returns on damage so why should we see in cc? Its the only thing keeping us safe from cancers like vayne kalista riven yasuo fizz etc etc. Basically every cancers that its counterplay is "hard cc him".

Thefrostyviking1 votes

Kalista? O_O

Her damage isnt even near the rest of those though?

Her only real virtue is kiting provided she doesnt die the first time she gets hit.

Nyarlathοtep1 votes

{quoted}

Kalista? O_O

Her damage isnt even near the rest of those though?

Her only real virtue is kiting provided she doesnt die the first time she gets hit.

sigh my point is that giving cc diminishing returns buffs champs that are already obnoxious to deal with. Now imaging having to deal with them when your hard cc (the more you stack it on them) becomes less effective. I mean i would be all up for it if riot tried to solve the thing that makes them obnoxious. But giving their history with yasuo and riven its highly unlikely.

LordGeovanni2 votes

CC cant get reworked until damage goes down to which adc assassin and mage mains cry about.

The thigh guy1 votes

We can’t reduce cc until we do something about the absolutely stupid amount of mobility.

TickleMeBeariie1 votes

You can. Soft CC can be a thing, heavy CC is not needed. Then tune tenacity to be whats needed to counter Soft CC. But make sure the tenacity items do not have high damage bonuses. (Id prefer if they had none at all tbh)

The thigh guy1 votes

{quoted}

You can. Soft CC can be a thing, heavy CC is not needed. Then tune tenacity to be whats needed to counter Soft CC. But make sure the tenacity items do not have high damage bonuses. (Id prefer if they had none at all tbh)

Soft cc does not help against this rampant mobility. Let’s look at akali as an example. Her forms of mobility are 3 different unconditional dashes 1 conditional dash And multiple ms steroids.

If you don’t have hard cc. You can’t kill her. It’s that simple.

TickleMeBeariie1 votes

So if you have someone like Casso with miasma, is that not a form of soft CC that counters akali?

The thigh guy1 votes

{quoted}

So if you have someone like Casso with miasma, is that not a form of soft CC that counters akali?

Assuming she just stands there in it like an idiot yeah it counters her. But that is NEVER going to happen unless she litteraly dc’s from the game.

TickleMeBeariie1 votes

And thats when 1 Hard CC comes in. It wouldnt break the system in anyway.

It still rewards the teamwork aspect, throws in outplay without having toxic design.

The thigh guy1 votes

{quoted}

And thats when 1 Hard CC comes in. It wouldnt break the system in anyway.

It still rewards the teamwork aspect, throws in outplay without having toxic design.

Okay? Except you still need more than one piece of hard cc on a team due to every champion that’s meta at the moment having 3000 dashes and a shit ton of damage.

Long story short. We can’t tone back cc until mobility is toned back ALOT.

No one wants a talon who can dash 16 times in one fight and not have the ability to lock him down. That’s not outplay, that’s cancer.

Well Cause1 votes

When will people run out of ideas to complain? This guy literally complains about crowd control... this is just sad

HateDaddy1 votes

[{quoted}](name=Well Cause,realm=EUNE,application-id=3ErqAdtq,discussion-id=JfNHIOuP,comment-id=0005,timestamp=2019-04-28T14:02:53.408+0000)

When will people run out of ideas to complain? This guy literally complains about crowd control... this is just sad

the ease at which one is CC locked has been a complaint for a long time, ever since riot started giving everything 40% CDR

Well Cause1 votes

People also have been complaining about mobility for a long time but that won't change anything

HateDaddy1 votes

[{quoted}](name=Well Cause,realm=EUNE,application-id=3ErqAdtq,discussion-id=JfNHIOuP,comment-id=000500000000,timestamp=2019-04-28T15:57:54.705+0000)

People also have been complaining about mobility for a long time but that won't change anything

Mobility and CC serve two entirely different functions. Mobility is annoying but it doesn’t prevent you from actually playing the game; CC does.

TickleMeBeariie1 votes

Because its a legit complaint. Stuns are a toxic mechanic that should only be reserved for long cast times or skill shots.

BLIGHTBRINGER1 votes

Tbh all they need to do is make Tenacity more effective, because right now you can't even notice the difference sometimes.

Or add a separate stat alongside it where it reduces the durations of CC Chains per X% amount of tenacity. But not too high to avoid making champions immune to it.

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