Teemo buffs!
Teemo deals less damage and is squishier than the melee champions he is supposed to bully. Teemo's matchups vs all of these champions are imbalanced. There are dynamics that favor both the melee top laner Teemo would lane against, and Teemo himself. Unfortunately, Teemo is genuinely unplayable right now because his squishiness, dubious damage potential and vulnerability to ganks, Especially with 4 or 5 enemies while turret diving alone far outweigh the pros to attempting to play teemo. Teemo now, can only succeed by VASTLY outplaying and out-finessing comparatively poor opponents. Teemo's identity revolves around winning lane, and becoming a lame split pusher later into the game. Now, Even when played well, teemo should lose every matchup. Teemo's lane phase should be buffed with 30 additional base movement speed, and 15 base attack damage. A 1 ratio on his E, and Q should apply on hit effects. :) With these changes, Teemo should have a good chance of winning 1v1s at equal skill, but would still be easily punished and exploited by even remotely meh ganks. As Teemo is now, the only way to leverage teemo's strength and win lane is to be more than 10x as skilled as the enemy laner.
