Tank Meta Ruining Game for Everyone Else
This tank meta that has persisted for so long is ruining game, especially for ADC!!
This tank meta that has persisted for so long is ruining game, especially for ADC!!
Regardless, Tank Meta is probably the healthiest out of all metas. It's certainly better than the Assassin meta where everyone was getting deleted instantly regardless of who/when/where/how.
That said, as much as i love Hecarim, there's something scary about Divers right now. The fine line between Juggernaut's threat levels and Diver's mobility seems to have been crossed. The problem with that lies in the fact that itemization of both Juggernauts and Divers is essentially the same, but should offer much more variety.
Regardless, Tank Meta is probably the healthiest out of all metas.

why no GA ?
[{quoted}](name=Mecha MaIphite,realm=NA,application-id=3ErqAdtq,discussion-id=JcE4W9kl,comment-id=00030000,timestamp=2017-01-19T23:50:30.721+0000)
![]()
![]()
![]()
![]()
![]()
![]()
lol items like
will dealso good % damage and shred him. countless champs aswell..
It was a joke, because tank meta was "healthy".
[{quoted}](name=Mecha MaIphite,realm=NA,application-id=3ErqAdtq,discussion-id=JcE4W9kl,comment-id=0003000000010000,timestamp=2017-01-20T02:16:47.312+0000)
It was a joke, because tank meta was "healthy".
you got me man :'-D
Regardless, Tank Meta is probably the healthiest out of all metas. It's certainly better than the Assassin meta where everyone was getting deleted instantly regardless of who/when/where/how.
That said, as much as i love Hecarim, there's something scary about Divers right now. The fine line between Juggernaut's threat levels and Diver's mobility seems to have been crossed. The problem with that lies in the fact that itemization of both Juggernauts and Divers is essentially the same, but should offer much more variety.
Sure, instead we have tanks that could tank entire team and kill carries withing seconds, fucking healthy meta you said.
calm the fuck down
It's more of a bruiser meta.
It isn't a tank meta. The current state of the game just leads to early snowballs deciding games before late-game champions have time to scale.
Considering tanks are strong in the early/mid-game while ADCs are strong in the mid-late game, tanks/fighters/mages are just far more influential.
hp tanks < counter-tanks (%-damage) < flat-damage-dealer without high hp
armor/resist-tanks < truedamage < hp-tanks < ...
hybrid-tanks (hp + armor/resists) < %-damage + armorpen/% truedamage < flat-damage-dealer without high hp
lifesteal/heal < healreduce
damage < hard-cc < cc-resists
movement-champs < CC
burst < sustain/tank
poke-team < initiator-team < disruptor < splitpush
dragon/baron >>> everything else lol