Crit chance
So, my friend and I were talking about Jax's E (his dodge) and I was wondering if it would be better to make is a percent chance to dodge. He has been playing since S2 and told me that Riot wants to eliminate randomness in gameplay as much as possible, and that's why they removed the chance to dodge basic attacks as a stat (it was in early league, he looked it up.) So we kept talking and came up with an idea for crits. Crit could be instead of 80% random, you have 80% crit. You crit, the crit chance goes down by 10-5% (not random, just don't know what it should go down by), so now you're at 70% (going with 10% for the example). If you keep critting, it keeps going down. When you don't crit however, it goes up by the same amount (10-5%, whichever is chosen). I think this would take some tweaking. Another thing I was thinking is something like Grasp of the undying, but with crits. So, your first basic attack will crit (if you have any built), and say you have 70% crit, then 7/10 attacks (literally) would crit (crit-crit-norm-crit-norm-norm-crit-crit-crit-crit). This would be effective as to remove some randomness out, as you could be able to know how many of their basic attacks will crit. The second one is my personal thought, and the first was a collaboration between me and Axis2002 Thanks! 3mpire, out