Better Items Idea

Skeikx··2 votes·416 views

Lately I've been playing games that last till the 50 minute mark. By that time i already got all my items and I'm left with a lot of gold that i can't use. I started thinking what can we do to make the game better for the long matches. What if we add items that are a combination of the items that you already have for late game? Ex: Buy a recipe that combines Bloodthirster with Infinity Edge. It could do something like you get +100AD, +25% Critical Strike Chance, and keep the unique passive of both items but into that ONE item. This could work for other items that are already really good but in the late game don't show. I got this idea from DOTA. I understand that we can't have some items like Aghanim's mainly because they don't fit with League but we should still use some of the item mechanics. I would really like the mechanic of 'Sange Yasha' which combined Sange with Yasha without a recipe as long as you buy the items for it, for 'Trinity Force' Maybe build towards a 'Divine Reaper' for League. What you guys think?

5 Comments

yoshi27901 votes

I understand your thinking. But this isn't healthy or right for league.

Games should be finished, going beyond 50 minutes mark is moslty because you can't finish

Skeikx1 votes

This is the way i see it, League is very dependent on the champions themselves. When you say "Can't finish" its not because they're good, its mainly because the champions themselves. I don't know about you, but im tired of seeing new champs come out. They dont change the gameplay of the game. I'm personally, looking for a change in gameplay, but looking at league and what it is; the easiest thing i see they can do to change that, are items. So you can argue that we just need to pick consistent champions, but not all of us play competitively, i play for fun, but its frustating that just because i got this champ, i cant beat this other champ.

Partholonian1 votes

I think the fact that you can max out on items is important for the game. It means that a team that is behind in gold has a potential way to come back, by hanging on until their gold disadvantage becomes less important because a lot of the extra gold is unspendable and wasted. (Not all of it, unless it's an 80 minute game where the support reaches max items.)

I think of it as being similar to the "sudden death" overtimes in some traditional sports -- if you've managed to not lose this long, then you earn a chance to actually win off one good play (or, of course, lose off one bad one).

This could work for other items that are already really good but in the late game don't show.

One of the things you can use late game "extra" gold for is selling these items for another item that is better in the late game.

Skeikx1 votes

Well, give an example.

Hong Kong Revolt1 votes

Boots->PD/Triforce, Spent GA->randuins, Warrior Enchant-> Youmuu's, Runic Ekko's->Luden's, Abyssal-> Void Staff etc.

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