Aatrox Upcoming Rework
Hello, I am Knight and Sword; and I currently only play Aatrox
(I know I'm so bad and I haven't played ranked yet since I just transferred to NA).
I just wanna start a discussion (sharing our opinions / thoughts) on the upcoming rework of Aatrox (if anyone is interested that is).
This previous statement has really left a great impact to me, which makes me think of a lot of possible things (my opinions of course):
" Aatrox’s changes will be the largest pure gameplay update we’ve ever done, and it’s taken us a bit longer than we originally predicted. We think that Aatrox really isn’t holistically living up to his Darkin Warlord theme and needs to be rethought from the ground up. "
[1] Aatrox's lore might get changed or updated again (which happens everytime there are reworks or changes on a champion).
[2] As stated having a pure gameplay update: which means that there will be a new mechanic or system of combat for Aatrox; can be a new combo system which is mechanic intensive like a
or a
and etc.
My Ideas on the skills:
[2a v1] Passive Skill: Basing on the current lore whereas Aatrox sides with the losing side on every battle; which he boosts up the morale and fighting power of those behind him; his new passive can either have the Blood Well which he currently has now, and team mates behind him gets either an Attack Speed boost or Movement Speed boost. Makes him still a good initiator or a frontline on the rework.
[2a v2] Passive Skill:
Basing on this:
" After many iterations and a lot of experiments, we’ve finally settled on a design direction we’re happy with: “bloodthirsty, greatsword-wielding Warlord.” We want Aatrox’s attacks and abilities to feel very heavy and powerful while still maintaining the duelist nature of a sword master. And he’s definitely gonna have a giant Darkin sword that feeds on the death and destruction of all humanity. You know, typical Darkin stuff. "
His Blood Well still remains, but without the Attack Speed boost but instead a change on how his skill works. With every attack he still gets a counter or a certain value which adds up to his Blood Well bar but just boosts up the damage on his basic attacks and skills. Like how a
would boost up his skill damage, but if they used up that same logic it wouldn't really take a lot of time reworking him since they already implemented that same logic on a champion, so it will be easy to re-implement that kind of mechanic or system again. (Having that thought this version of the passive skill might also not be applied).
[2b] Q Skill: His current Q is a Knock-up skill which also requires a bit amount of time to execute since he still needs to jump to perform it, quite the same as how
does his. My Idea on his new Q is still the same as the old one a knock-up but the way he executes it is much more smoother than how it is before like: he does it by swinging the sword upward or throwing the sword and dashing towards the enemy and swinging it upward or just anything that just makes him swing it upward. It's not like I don't like the old one, it has a lot of applications and can be used to escape and maneuver too, but with that said it can still be the same Q purpose but with a different animation or way to execute it having it also part of a his new combo system which makes it good for dueling without much waiting time for it to be executed.
[2c] W Skill: His current W skill is really nice in my opinion, it has a heal mode which increases based on your missing health and a damage mode which increases scales based on your AD too. But on his rework it might be replaced with a different utility skill. Since most W skills are probably a defensive on which gives a shield, parries, blocks or buffs, his new one might be on the offensive side which is used on his new combo system, and is good for dueling. Since a mark system is quite common lately his new W might have a passive mode which marks an enemy and if its still on combat with Aatrox he can leach of blood or life steal on it. While its active mode will have a stun or disarm on it which makes him swing his sword.
[2d] E Skill: His current E skill is a skill shot one, not very complicated as the other champions but it slows and does a fair amount of damage. With that idea having an E mostly a long range one or a poke; His new E might still be having that idea but something that doesn't involve using his sword (well its just how I imagine it to be), like manipulating the rage which has built in within him and his sword while he duels, he can make it explode or maybe a gap closer skill which makes him either pop off into an enemy's back or front; (but mostly probably just charge in front, since in a battle its mostly unhonorable to attack someone on his back when his guard is down, unless you are an assassin). Or he will just throw his sword (err I really want him to throw his sword, the feeling of having a great sword thrown at you is priceless, befitting of a warlord).
[2e] R Skill: His current R skill, has an activation damage which is somewhat of an explosion and increases his Attack Range while gaining Attack Speed also. My thoughts on his new R: his sword is permanently big or a great sword which makes it so that R doesn't need to be activated or simply a default part of his rework and adds a little bit of Attack Range on what he has now. Basically his new R will be a finisher move, whereas common in every duel whereas he uses up all his might or Blood Counters to increase its damage or use it. Slamming the sword to the ground it damages and slows the enemy in front of him, laying down a path for his team mates to march on leading to victory for his side.
[3] Finally a new skin.
Well thanks for reading my ideas on his new rework.
Sorry, since I am just too excited, but yeah better not to get your hopes too much else you might get down.
Thanks