Cooldown Ashe: Thoughts?
So in order to fill the bottom lane role of AD Carry, I've decided to pick up Ashe, and build her with cooldown reduction. I used to try to play her traditionally, with straight Infinity Edge, Phantom Dancer, the works, but I would have extremely mixed results because I would just die due to poor positioning, limited experience, etc. Without a gap closer I was so used to, or inherent tankiness, I would just get wrecked.
However, staying back safely, farming with Brutalizer, Essence Reaver, Last Whisper, then finishing the build with Static Shiv and Infinity Edge (CDR boots, of course), I'd have insane wave clear, long range poke, with volley on a 2.4 second cooldown. And the results were significantly better than my other attempts at AD Carrying, allowing me to play as more of a caster than a carry. My friends still kind of have a problem with this build, since it doesn't do as much auto attack damage as other champs (although late-game it does pretty good damage). My logic tends to gear towards the utility of an AoE slow, and the fact that Ashe's auto attack game is extremely weak compared to every other AD Carry anyway.
Can I get some thoughts on this? I'm curious. Thanks.
and 9 scaling CDR blues to reach 40% at level 18. I buy them first and second in my Ashe build, then I build the traditional
that almost everyone builds now.
on Ashe, or really on anyone. You could consider buying
situationally, but I usually am building
as my CDR 6th item because the extra mobility is handy.