It's 9.4 and Damage Still hasn't Changed
Remember a few patches ago when riot said they wanted to lower damage? Well, it looks like they forgot about it already.
Remember a few patches ago when riot said they wanted to lower damage? Well, it looks like they forgot about it already.
Except objectively it has.
I'd appreciate an unbiased opinion, but thanks for your comment anyways!
Objectively is literally without bias....
Oh you wanted an opinion and not a fact?
Because damage has factually been reduced....Especially in the late game.
The only real problem is with hp also having been previously guttled with the resolve changes, overgrowth was gutted so squishy champs can use it.
(Other classes lost some with substat changes too but tanks lost the most, atleast they gained scaling 10% cdr as a weird compensation though)
And how exactly has damage factually been reduced? You're literally just making shit up, nothing has changed.
Read the patchnotes once in awhile, recent patches had adcs get more relevant utility on items and allowed them to powerspike earlier but at the same time lost damage late game. Along with true damage taken off of infinity
And literally almost half of the changes from this patch has been a nerf to damage, yasuo, karthus, rengar, sivir (who was bugged and did more damage than intended.)
The only damage increases I saw from skim reading was varus getting his W fixed and attack speed growth on azir and + 5 ad on essence reaver.
That's fantastic, they lost damage late game when games last 25 minutes, awesome!
And how exactly has damage factually been reduced? You're literally just making shit up, nothing has changed.
Funny enough damage was still being complained about before and after crit changes. Assassins were complained about because of their safety and damage on top of that, but you know nerfing bruisers,tanks, and fighters is somehow supposed to fix what assassins started?
lucian is a tanky adc though. lel
[{quoted}](name=Wilk Łucznik,realm=NA,application-id=3ErqAdtq,discussion-id=JLzf6U5r,comment-id=0000,timestamp=2019-02-22T04:26:25.504+0000)
Except objectively it has.
In all fairness, while damage has gone down across most lanes, I'd argue that damage still feels pretty high in the top lane. It still feels like you can't trade without it turning into an all-in. Then again, I'd say this isn't just because of damage, but the overall aggression the rune changes enabled last year.
I think it's also worth noting the conqueror change seems has caused a spike in its user's win rates. Hell, Irelia's got a higher win-rate in solo queue than she did before the nerfs. So while I can't wholly agree with him, he is right when you look at the microcosm of top, his main role this patch.