the lack of ap itemization choices
Ad assasins just got a new item, and i'm really getting annoyed by the amount of great utility items ad casters, assasins and bruisers have compared to ap counterparts. All of that would be fine considering ap champs used to have completely different goals in a game, but Ad's are invading everything right now and share more and more the same goals that used to be mostly exclusive to ap champs.
Sustain: A yasuo, zed or whatever, get poked down, they go to a jungle camp and lifesteal up, or go right back to splitpushing after a trade. Ap champs get nothing of the sorts, in fact, the 2 remaining items with spellvamp are ad items.
Anti tank/ health stacking. There is one ap item giving you health% damage and it's way less then blade of the ruined king which procs on autos, even giving you attack speed to boost, compared to spells where you have to wait for cooldowns. Sure, you get a nice burst of Health% damage from an ability rotation but when trading against a juggernaut for example, if you add the utility options for ad's i mention later, it becomes much easier to kite those juggernauts and consistently deal that health% damage.
Penetration items: If you compare the list or armor and magic pen items it gets pretty obvious how useful and overloaded armor pen is against the magic pen items, only advantage they have is that they are a lot cheaper which massively hurts at full item builds and comparing how much bang ad's get for their item spots compared to ap's
Utility: With the Frost Queens Claim, Ap's finally got a decent chase item that is also very useful beyond that, but if you consider it's a support item that proved useful for other mages makes the whole thing a little bitter. And overall Ap's got some nice movement speed items with the introduction of ether wisp, but comparing it to an ad with ghostblade and blade of the ruined king, iceborn gauntlet, trinity force and frozen mallet and dead mans plate, the 2 items with slows for ap's and no speedburst items kinda pale in comparison.
Burst: Ap champs have Ludens Echo and Lich bane to help with some burst. Ad champs have Blade of the ruined king, Ravenous Hydra, Trinity Force and now even a new one in duskbalde which is pretty much a better version of an old ap burst item that got taken out? I mean, what is that?
Defense: This is less one sided then the other ones because Ad champs actually have to go for tank items to get armor while ap's have zhonyas with a really great passive, and abyssal is a great item against heavy magic damage. On the other side you have Maw of Malmortius which is very good, but the one item here that really needs an ap counterpart is Mercurial Scimitar which i think outshines Hourglass. Being able to trade back and be mobile while saving yourself from sure death is way more versatile then what hourglass offers. It has less counterplay because hourglass can't be activated during hard cc and in a lot of situations leaves you just as vulnerable as you were when you activated. In my opinion qss needs an ap upgrade like the Scimitar is for ad's
specifically working vs. _bonus _armor makes them increase overall DPS output vs. squishy targets by essentially nothing: which makes them very unreliable as a means to increase DPS in general.
Alternativly Void Staff works off of total MR: making it very relaible as a secondary multiplyer vs. even squishy targets when you start getting large amounts of AP, while maintaining better anti-tank potential than the AD variants due to tanks having a lot of base armor and MR you hit 100% of with Void and 0% with Whisper.
All provide rather low levels of flat armor penetration, making it fairly difficult to gain much of an advantage with flat pen here.
Alternatively, you get more flat magic pen for a much lower gold investment here as well.
Black Cleaver only penetrates armor -after- you smack someone upside the head with a physical damage source, meaning you get 0.00% bonus DPS on the first hit: and only getting the maximum 30% armor shred on the 7th time you deal physical damage to your target.
This is substantially worse than Void Staff penetrating 35% of magic resistance on every source of magic damage you unleash all the time every time.
@18 beats
@18 in HP and armor via bases).
existing, and the massive amount of AP needed to simply double magical DPS vs. the base and AP ratio multiplaction factor Void provides, you want to get Void Staff as 3rd major AP item on essentially every AP carry.