I HAVE A SUGGESTION ON YASUO
_**4 ideas : 1- if yasuo hits his on knock-up (the 3rd q ) he will have a mark , using an ability or auto attack will deal more dmg to marked target. 2- if yasuo wind wall blocks the cooldown of windwall get down a little ( like 1 sec for auto attack , 2 sec for ability ) 3-yasuo flow passive ( when full charged gives him X% tenacity ) 4-yasuo Q deals X% max hp dmg now the first 2 should reward a player for doing sth right , the other (3&4) are just buffs