Quadruple Udyr nerf?
Riot, I was just curious why you decided to nerf Udyr four times in one patch. I'm honestly just curious, as I don't play him extremely often. But even for a non Udyr main it seems overkill. He's getting the following nerfs:
- Swifites going down to 60 MS
- Runic Echoes being nerfed to 7% ms
- Turtle stance high level nerf
- Phoenix stance high level nerf
Now I get that he is strong right now since swifties are big and echoes exists, but did he really need his abilities nerfed as well? Why can't we choose one or the other instead of nerfing his abilities AND the items he's functioning with so he doesn't get double whammied into obscurity?
release level of broken. It takes 3 people just to stop him from taking your base turrets. The AP scaling and just the raw base damage on his Phoenix has had it coming for awhile too, there's no reason i should be able to duel a
with just
for a damage item and win. Even with the nerfs he's gonna be viable.
nerfs aren't just targeting him specifically, it's made
even stronger and brought
back from the dead. Every last AP jungler although underplayed benfit insanely well from those two items.
feels a lot better to play.
is no longer troll. I've even been abusing the combination of those two items to play
jungle, you're not getting out of range of my E even with your dash.
