/Remake new benefits please.
I love the /Remake option. It makes my life so much better when I have an AFK player on my team, and it is really good to not have to fight a 4v5. But I am tired of waiting ages to get into a match to only have the enemy team /Remake. There needs to be an LP gain when the enemy team /Remakes.
I would propose that you take the LP that the AFK player loses and spread it to the 5 members of the winning team. That way the team, doesn't feel like they've wasted their time. Ranked is about climbing, and if you play a game that takes ages to get into. With the Queue, champion ban/ selection just to have to restart the whole thing over again because someone disconnected is unfair to the winning team.
I understand that the function probably wasn't added before because of the rare case where the team who doesn't /Remake is actually losing their matchup. This however is not often the case and should not have a heavy effect on the LP gain process.
In conclusion I would ask that you add a LP gain for the winning team. ex. If the AFK player loses 15-20 from a /Remake game. The LP lost would be evenly distributed based upon the Amount lost. 3 LP to each of the 5 members in the case of a 15 LP loss or 4 in the case of a 20 LP loss on the AFK member.
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