Players who act as one man team.

Mt of Olives··1 votes·942 views

Frequently there are players in AI games who will get a majority of the kills. These players will not stay in the lanes that they request to push before the start of the game. They must sit and watch other lanes and cross over and kill enemy champions before the players in the lane they chose can kill enemy champions themselves or these kind of players will get perhaps a 3-4 kills in their own lane then cross over and kill enemy champions in other lanes. The result is that these players become super powerful and the players who can get kills or not as much as people who are getting 10 plus kills are at a disadvantage, so like at 10 minutes in the game one player has 14 kills, two others have 1-2 and someone else has like 4-7, at this point the players with 1-2 kills can't get anymore kills. They will just keep dying. The player with 4-7 kills maybe able to get more kills. By time the game is over the person with 14 kills maybe have like 25 kills, the person who had 4-7 will have 7-10 kills and the others will stay the same. This kind of game play is not team work, it prolongs the game. I played a game today. I requested surrender 4 times, three others voted yes but the guy with the most kills would not. Reason for such request is that I knew with just 2 kills, that I was not going to get anymore, I would just keep dying. Another played asked for the surrender and said pls because he was lagging. The game lasted like 40min.

Frequently when I play on human team vs ai, a player or more will push through a single lane to the ai base, and leave the other terrets and inhibitors to gain extra hero kills, the result is that other players are left without enough strength to follow such players, they will die and it will prolong the game. The 5v5 summer rift games should last between 15-20 but they are taking 35-40min. When players do this, it makes playing boring. I don't find it fun to just merely kill 50 heros. This is not team work. My solution is to make a time limit on human player games vs ai or do something to restrict player kills in the game so they would lose incentive to continue to do this, maybe stop the count on the scoreboard of their kills, make their revival time longer when they die or put them in jail like we are right when the game starts

3 Comments

A Small Dog1 votes

I imaging what they're doing is called "Roaming". It's when you get far ahead in your own lane you roam the map to get put pressure on other places. Now I know the type you're talking about and yeah some of them are just going around killing everyone and makes the learning process for newer players a bit more difficult and a lot less fun.

Now I don't know if/or at all Riot will do anything about it, but what I do in those games is try to play with the mentality that I'm behind and how to work with it. Granted I don't have much experience dying to bots, except this one time I tried Twisted Treeline for the first time, that wasn't fun but anyway.

When this happens you can use it to work on your map awareness, keep an eye on certain lanes when the laning phase is over, keep a mind out for objectives; like buffs, or the dragon (There is usually at least one other player that'll help you with it, and when you're past level 8 it won't be too hard to kill) or see which lane is getting too close to one of your towers ect ect. Not much a solution sure, but it's basically just making the best of a not so great situation.

Mt of Olives1 votes

I am having great difficulty learning how the bots play in order how to take advantage of them

Mt of Olives1 votes

I am still having a problem with other players who think its fun to push their lane faster than other lanes because they know how to kill enemy heros fast. A player in a game on beginning pushed the top lane, after the game was over he had 42 kills. in the chat another player commented to him, "why were you here". This prolongs the game and ruins the fun for other people. In this game I was trying to learn a new hero too.

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