Azir Balancing
So I've been playing a bit of Azir lately and I've also seen some (read: a lot) of people complaining about how overpowered he is. To be honest, I agree that he is. However, I want to make sure that I can help "negotiate" the nerfs that are bound to hit him so that he's still viable.
I think the most important part of Azir, and what I love most about him over other mages, is that he is a DPS mage. He's not useless when he doesn't have cooldowns (not that he's like that for long, considering itemization). So I feel like he shouldn't have the crazy poke his Q offers. Especially in lane. I can out trade almost anyone by just Q + AA.
This is just a start, what do you guys think? What's bothering you the most about Azir?
EDIT: I've had some more time to think and I believe that Azir's ult is another thing that is somewhat problematic.
I'm sure you've noticed, but Azir's ult takes enemies on a ride. One of the most satisfying things about his ult isn't just the giant wall that is created, but the knockback (and thus, disable/stun). For a DPS mage, the time it takes for the enemy to get pushed back and bounce up is enough to get about two AAs in (depending on Attack speed). This is even better if they've already used their gap closer and flash (obviously). I'm not completely sure if it's intended since he seems like a difficult champion to code, but if the wall instead knocked them back (the same distance) but more akin to Alistars knockback, instantaneously, it would provide the opponent more room for counterplay.
Again, please share your thoughts!