Let's make turrets mad!

Naelarstrasz·10/21/2014, 1:29:35 AM·11 votes·1,177 views

Maybe this is because of me coming from another game, but I honestly believe turrets should be much more dangerous than they currently are. Turret dives should be excessively dangerous to do, imo. Turrets are your safe zone, to an extent. But it shouldn't be a trap zone once level 6 hits (Lee Sin, prime example). Turret dives are not too hard to do once a tank shows up to eat the damage. Early-Mid game tank build is perfect for getting a turret dive going.

Turrets shouldn't 1-shot, of course, but they should be scary. Perhaps, against champions, they should start doing 25% of its targets health in physical damage? This way, early game turret dives have to be more planned out, especially if there's no tanks (hello, early game, mid game metas).

Reason for this idea is because turret dives are not only anti-fun, but can literally make a game excessively unpleasant to be in. A player on the defense shouldn't be punished for being defensive by a turret dive for 100% of your health to the grave, especially as a bruiser/tank. This, of course, puts more focus on hitting the turret rather than the player.

This idea keeps players in the game rather than looking at a grey screen while keeping focus on the objective. I know this idea may sound strange, but it's an idea coming from another game I truly liked.

24 Comments

Ventira10/21/2014, 1:37:58 AM9 votes

Oh they will be come Preseason.

Inhibitor turrets now do a continuous laser attack that ramps in damage over time. It also ignores the target's armor, scaling up to 100% armor penetration after 6 seconds of focus fire. Inner turrets will gain a regenerating barrier, allied champions near the turret also gain a sizeable shield as well.

chumbler10/21/2014, 7:46:23 AM3 votes

What? Turrets are already way too powerful. They need more health and way less damage. The fact that you are already almost entirely safe under a turret until 20 minutes into the game and people want to buff them is so beyond idiotic that naturally Riot is going to do it.

Jamnon10/21/2014, 4:21:32 AM2 votes

item 3056 is OP, truth be told. Its also toxic.

Desmond Law10/21/2014, 5:50:29 AM2 votes

Turrets have those fun little items that tell use what they do. Give them another "ability-item" "Defense of the Ancients: This turret gains bonus damage that scales with the missing HP of the closest ally champion. Bonus 10% damage for every 20% missing HP. If a champion dies under this tower, this tower's next 3 shots will also deal bonus damage equal to 5% of the target's max health."

DarthSpectrum10/21/2014, 2:01:37 AM2 votes

They could have the turrets deal true damage. That way, tanks can still be useful by stacking health, but it won't need 10+ shots to kill a champion with 350+ armor.

I completely agree that turrets need some sort of buff, or even just better scaling. Currently, if a player were to get ahead, they can easily eat 4 to 5 shots at full health mid game. Also not accounting champions such as Fizz who can actively dodge these shots.

I believe that true damage is the best way to go.

Raptamei10/21/2014, 7:51:22 AM2 votes

You should be asking for turret nerfs so you can dive the enemy more easily.

You have a loser's mindset.

MrSlowDie10/21/2014, 8:08:06 AM2 votes

everyone seems love turret buff, I don't like it, it will make the game longer, I play league because it need no much time for a game,

Turret diving is fun imo, counter the dive and kill them is fun too, can only farm monster / minion when enemy hug turret is boring,

current turret's dmg is fine (or need nerf for few first shots ??), but it should deals massive extra damage after some shots, it will give you chance for diving but it will punish hard if you fail or the enemy make you fail

WhereTheNamesAt10/22/2014, 1:44:22 AM1 votes

Out of everything wrong in this game i can't believe people are actually complaining about turrets. If you have low health and see the enemy jungler coming instead of trying to recall under turret go back to 2nd tier turret, most junglers would stop if you go past that turret. Also if you don't like being turret dived there are things called wards that are bought for 75 gold and can be placed in areas that would alert you if the enemy team is thinking about diving you. You should not complain about tower dives if you have less than 100 health because its your fault if you fought the other laner or took to much harass. You should not complain if they tower dive you at full health because its you or your teams fault if they are ridiculously fed or they are skilled enough to juggle turret aggro.