Arurf isn't what it seems
Most games i've played have ended up being one sided, and since its the PBE have very many afks and d/c's. Heck my last game my whole team (except me) seldom left the fountain because they got zed, alistar, ezreal, and shaco. A majority of the games i've played were won or lost in the pick phase. Whoever gets more op champs wins, and even though it opens up some opportunities for other champions it still doesn't quite meet the standard of URF. Its as if when you're losing all the fun is drained out of it because you're getting stomped. I found it more even when both sides picked OP champions ((((because they were fun and yes they were LUX ftw) other champions were also fun, but overshadowed)i still believe blind pick URF with preset of banned champions + 6 bans is enough)i hope you LOVE this quadruple parenthesis thing i did) because even if you were losing you could still come back. Now u can't because you end up having the odds stacked immensely in your favor or very rarely at all. I don't think i've had a single game where there wasn't 1 champion deemed "op" by the playerbase, and stomped their lane af.[zombie-nunu-tears] [zombie-nunu-bummed]
Tl;dr ARURF doesn't accomplish much and i think either blind pick should be brought back, Preset bans (like sona hecarim and kassadin) should be implemented with a banning phase, or maybe just 6 bans