Why Does Unit Collision Exist?

Lazaeus·11/28/2015, 9:54:14 PM·3 votes·788 views

So unit collision has been around since the very beginning of the game, and it's always been obnoxious at it's worst and undetectable at it's best. Due to the recent problems with creep block it's made me ask myself "why do we have unit collision in the first place?". I can understand not allowing champions to phase through each other as they are fairly large entities and it would look odd to have them do that, but minion collision too? it seems like it does more harm than good by creating a lot of player frustration, even when working properly, and offers little in terms of game-play except for making the lives of melee characters more painful than needed.

so you answer the question: what are the pros and cons of unit collision and is it a fitting mechanic for league of legends?

6 Comments

Makior7211/28/2015, 10:21:29 PM1 votes

Unit collision should exsist but not to the extent that it does right now.

For example, had a game recently where my adc and i were pushing enemy tower with a VERY large wave. So large in fact that when i clicked the tower to auto with my melee range attacks, auto pathing made me walk allllll the way around the semi circle that had formed (basically on the other side of the tower) and then i could attack it.

At the very least if you are going through your own teams minions they should either not have unit collision for you or move out of your way if it is too narrow for you to pass.

Enemy minions should absolutely block you.

Makior7211/28/2015, 10:28:21 PM1 votes

Just seems logical. Im viewing the rift more as a battle field where the minions are your grunt soldiers and they should be all like 'omg gtfo the way here comes general (insert champion here)'

Asayake 5150glow11/28/2015, 10:30:55 PM1 votes

I just got a double kill because Rammus couldn't hit me through my minions. Keep it in, but only for enemy minions (I got stuck against my own minions when I tried to thank them).