No it does not and that’s intentional, don’t try to say “BUT MUH REAL LOGIC”
You’re playing by the game code’s rules.
Almost all dashes- with the exceptions being Yasuo E, Kalista Passive, and if I remember correctly, Talon wall jump (probably wrong), will complete the animation and travel distance despite the champion being hit with CC. After the animation is finished, it will apply the remaining CC timer on where they ended up.
The only CC able to 100% stop dashes are displacement effects: knock ups, knock backs, knock asides, and pulls.