Possible Workaround for Deathfire Touch

FrostWolfe95·11/23/2015, 1:59:31 AM·1 votes·605 views

Deathfire Touch has given DoT mages a huge boost of damage at all points of a match. I propose a system that may push Deathfire Touch to be a late game scaling mastery in order to contrast to the more early game oriented mastery, Thunderlord's Decree. These changes shouldn't drastically effect champions that don't have DoT abilities but may need to be tweaked in order to account for them.

Deathfire Touch should be put on a charge system similar to that of the blue support item family item 3303, item 3098, item 3092, and item 2301. Obviously, since you can't buy upgrades for a mastery, the number of charges and the cooldown for each charge should be determined by champion level.

Ideally, the charge system should look something like this:

  • 1-18 (1 x <champion level>) OR 2-36 (2 x <champion level>) charges, additional charges given as champion level is increased
  • 20 - 3 sec (21 - <champion level>) ( give or take) cooldown per charge, charges are refreshed one at a time
  • A proc from any spell effect will consume one charge and will consume additional charges with DoT effects
  • Damage profile unchanged

This system may easily be countered by simply clumping up, however. Alternatively, the system can simply place a cooldown and a cap on the number of times Deathfire Touch can be applied to each individual enemy champion. For example, at level 7, if I proc Deathfire touch on Draven 7 times, I can still proc Deathfire Touch on Darius 7 times. If Deathfire Touch is to be proccedon Draven again, I must wait 14 seconds to apply another single proc.

As such:

  • 1-18 (1 x <champion level>) (give or take) procs on a single champion, additional available procs when champion level is increased
  • 20 - 3 sec (21 - <champion level>) ( give or take) cooldown per proc on a single champion, available procs on a single champion are refreshed one at a time
  • A proc from any spell with apply the effects of Deathfire Touch once, DoT effects will apply Deathfire Touch additional times until the cap is reached
  • Damage profile unchanged

I'm unsure if this is too complex, would not solve the issue, and/or make Deathfire Touch too weak. Any comments or criticism is much appreciated.

4 Comments

Prospector Pete11/23/2015, 2:10:37 AM1 votes

I was gonna put yes in the poll but then I misclicked xd

ValyrianBlade11/23/2015, 2:12:13 AM1 votes

Or they could just make it do half damage on DOTs over the same duration rather than over half the duration (effectively halving its effectiveness on DOTs). Currently it's only much less useful on AOE abilities. Any DOT that lasts over 1.5 seconds it is extra-useful on. Making it do half damage over 3 seconds rather than over 1.5 seconds would mean the DOT would need to last 3 seconds for it to become more powerful than on a single target spell - that seems to be realistic...