Malzahar Minion Thoughts
Just some quick thoughts from a Malz main. Looking for support or CONSTRUCTIVE criticism:
- The Minions don't die at the 21 second mark but their health starts degenerating (like Sion Passive though maybe not as fast)
- They gain a small percentage of Malz Bonus HP (maybe just 5%)
- They benefit from Life steal (either in tandem with #1 to help prolong them encouraging Malz to stay active/aggressive, or just separate to make it easier for them to last their full duration)
- Damage dealt by Minions counts towards life steal for Malz himself (just a thought)
- Lastly, more of just a clarification deal, accurately show their attack damage when you click on them. Currently it does not show that they get 100% Malz bonus AD.
Keep in mind that While all these together would make him exceptionally stronger as an AD build (sacrificing ability damage output), I also think they should be considered on a lone basis as well. (example: just the heath degenerating part would allow a slight bit more damage output from them based on life they have when it triggers)
There's been a recent bit of buzz with Malz due to the W nerf, which is sad but since they are looking at least slightly at him, I thought I would try to get some Malz love going. Currently his only strength is that he can hit hard quickly (secondary role is assassin after all), but he still lacks mobility so he is easy enough to counter.
EDIT: Another idea that I've seen before but forgot about would be if his minions would leap onto the target of his ult. As is now they have to path find and trot over to the person.