New jungle is.... this is not a QQ thread
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All changes riot makes seems to encourage more teamplay/sieging. as a result : SoloQ is a mess, lose hard one lane against a snowballer champ, lose game However, this is clearly not the final touch, and probably Riot will address these kind of issues soon.
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If you make these kind of changes, please, for the love of Demacia, try to push higher the jungle gold income, and introduce some different items for every type of class : champions that are mana hungry, champs that need lifesteal, etc.! Right now, having to MANDATORY buy a Lifesteal Item + a mana item makes on ALL(!!!!!!!!!) champions is very poor decision IMO. When i see on Aatrox, for example, that i have to buy mana regen in jungle is so stupid.... And if you still keep the fast-pace trend going, why, for the love of Teemo, make the jungle even harder ? I can't even finish my first item by the time the first tower is down. Right now, all you can do as jungler is only one thing : coordinate with one lane, and try to push the lane as hard as you can until you reach inhib/nexus by that lane. THIS IS EVERYTHING A JUNGLER CAN DO NOW ! With the ward changes, you can't ward/protect your lanes at all. With the same ward changes (free upgrade lvl9 + 180 sec stacks), early laning phase is a tad safer. Not to mention the 75 pink ward which, if you put it correctly can save your ass for a FB in min 3.
IMO there are lots of changes that contradict each-other. Making a more fast-paced game, while making the jungler harder is just an example.
LE:
I see some of you miss the point : You clear harder than before (5.21), but making it to clear harder + fast paced game is NOT GOOD IMO Because right now, i ALWAYS have to be somewhere, helping some other lanes or taking objectivs. Which forces ALL JUNGLER NOT TO FARM ANYMORE AT ALL !!!And you will reach min 30 with 2 1/2 half items if you don't get fed like mad ( and stealing all kills in process )