Summoner spells, balance and ideas

Locuzt··3 votes·618 views

A while ago now Riot nerfed TP, they stated that the reason for doing so was the prevalence of this summoner spell (Sums) especially in pro games. After the laneswap patch and the focus on laning as an important aspect of the game in pro play, and first tower gold beeing really important this spell is really a must have in the top lane. Imagine if this wasnt so.

In my opinion all good game design in strategy and tactical games revolves around MEANINGFUL choices, it doesnt matter if we are talking about a boardgame, a computergame or even card game. Everything you do or dont do in a game is a choice. With this in mind, i feel Riot should attempt to change the way sums a chosen. Here is my idea:

Put the summoner spells into categories and have each summoner only be able to pick one spell from each category. for instance

Mobility: Flash, Ghost (might need a buff), Teleport (might need to go back to old TP) Support: Heal, Exhaust, Clarity Offence: Ignite, Smite, Defence: Cleanse, Barrier

If you did this right, you could even introduce new sums to the game, and provide choices to players. If it was like i stated above everything (almost) would stay the same, except toplane would have to choose between TP and flash. If you did this correctly all lanes would get more meaningful choices i think. What do you guys think could be some sums that is missing in the game? currently some of these are hardly ever used. The way Riot has approached this lately is to have some summoners interact with items ingame (what jungle item and enchant do you get? thats a meaningful choice IMO), i would like to see more of this.

anyways, summoner spell ideas and maybe interactions with items is what would be cool to recieve.

8 Comments

S0kaX1 votes

I really like this idea

TFBaam1 votes

i have to choose between tp and flash... as a top laner tbh i would take tp and either b or ig or h

Locuzt1 votes

excactly, meaning your laning would suffer but it would be repaid by having a much stronger impact mid to late game. Meaningful choice. How do you see toplane playing out if some choose one for better lane dominance while the other went for global presence? would you pick strong laners with global presence? could you sneak weak ones through the laning fase if you brought flash and the opponent didnt have it??

TFBaam1 votes

laning only suffers if u need flash 100% of the time. i used to take ig tp shen top cuz i had no use for flash on him. (couldnt land f + taunt) imo laning really suffers if u dont have tp. the amount of times a random top with f ig tried to roam to mid or bot or go too aggro and get ganked makes them lose turret, usually first blood and free cs. its actually a reliever for me when i see them take ignite, because all i have to do is kill them once and thats their turret or almost. no tp back to lane yet playing riven panth teemo with ignite only riven can come back at decent speed

ChaddyFantome1 votes

I don't like having to chose between Smite and Ignite. Also, Flash ghost is a strong and underated combo.

Locuzt1 votes

uhmm do you run smite/ignite on your junglers? Great! These are just suggestions for catagories, the point is mainly to use this to force you into making choices that is meaningful

ChaddyFantome1 votes

{quoted}

uhmm do you run smite/ignite on your junglers? Great!

Shaco

These are just suggestions for categories, the point is mainly to use this to force you into making choices that is meaningful This isn't a meaningful choice tho. All it does is limit my options. You are artificially forcing me to play a certain way as opposed to making me actually make choices myself. ;O

Keepe1 votes

Put the summoner spells into categories and have each summoner only be able to pick one spell from each category. for instance Offence: Ignite, Smite,

Shaco Excuse me?

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