Why I want the old ranked system back and why dynamic queue is a bad thing for League.

Tempname654654·3/10/2016, 12:17:57 AM·4 votes·835 views

Since I got asked to write down my feedback about Dynamic Queue into the boards here it is :D

Dynamic Queue makes League less competetive This is maybe the most annoying factor about this system. Last season I played normals when I wanted to hangout and chill with friends. This season everyone does this in DynamicQ. This is not competetive at all imo. The old Solo/DuoQ felt much less like a shitshow than DynamicQ.

Dynamic Queue is unenjoyable for Solo-Players If you queue up into a 4 man premade which doesn´t even try to communicate in english you have the most disgusting experience ever. If something doesnt go that well ingame they will all 4 blame on you. Really nice and enjoyable overall :D Its more creating a gap between premades and other premades/non premades.

The new matchmaking system is bad When they announced the new champselect i thought "Nice then I can finally become a Yi-Jungle and Nautilus-Support Main WHILE PLAYING BOTH 50:50". This is not possible. Whenever I take support as 2ndary role i get it like 90% of the times. Yes there is a lack of supporters but I would rather have longer q-times than playing the same role everygame. This fact forces me to pick mid as 2ndary and mid is by far my worst position, so my teammates get a really nice experience whenever I dont get my jungle.

Why releasing SoloQ wont fix this The q-times in DynamicQ are already long enough (even for gold players) and if there is a 2nd matchmaking for SoloQ it will become even worse. Also if SoloQ gets the new championselectsystem the q-times become gigalong.

I know that this wont change anything and I have to accept DynamicQ, but I will never like it and continue to play mid as 2ndary (even if it is like i INT my team) until this gets fixed.

1 Comments

JRobin313/10/2016, 2:39:33 AM2 votes

I usually play the Dynamic Queue Solo and I think it's great. I understand that some players don't feel they are capable of competing when premades are involved so I'm not strictly against a true solo queue if there is enough demand to sustain it.

The point about role selection being unbalanced is a very important one though and like you say it will affect any queue: dynamic or solo. The fundamental problem is allowing players to not play roles. If instead every single player had a chance to be placed in say the support role, then players wouldn't actually get automatically assigned to support if they so much as glance at it. At the same time, because all roles can be adequately filled in a timely manner, more players will actually be able to play the primary roles or roles they want to more often.

Just my 2 cents.