Constant nerfs on skill-required champions/league being less thrilling
Hi I'm Korean league player and played league since season 2. Reached D3 on KR server and D1 on NA server. Loved this game from the start, still a big fan of league of legends. However, recent nerfs on champions and changes on items had made me feel little skeptical. For example,Graves numerous techniques deleted, Talon,Riven,Jayce nerfed, Yasuo extremely nerfed(7.11), Fiora nerf coming on patch 7.14, Black cleaver nerfed, armor pen items nerfed, lethality nerfed and the list goes on. I'm sure you've noticed a common pattern of these nerfs, which is that all these champions are bruisers and their performance scales heavily by your skills. Also ,most of ad(lethaliy+pen) itmes being nerfed with all tank items being buffed and being created with each special new passive. From this, you can see riot's purpose to reduce events like one player getting deleted instantly or getting outplayed easily by another champion, which does make sense but on the other hand, it also means that people will lose the challenge to master one champion that require more technique/play-style than other champions and less player being able to delete someone instantly, burst someone down fast, and many other plays that are now hard to make.
I remember the old days of league of legends when each person just burst each other, top with both bruiser with ignites, and the thrill I get from making those plays and even getting killed by another player like that. But now each game kind of have less thrill than before and I get bored easily with only few hours of gameplay.
Long story short, I see that Riot is trying to make game more balanced and make less moments like 'what? I just got deleted' but they should realize that it also makes the game less intense, thrilling and fun.