Sated Devourer Isn't Balanced or Healthy for Solo Queue
This item causes such a problem in matches. You can literally loose a match because the jungler decided to go devourer and farm forever until its sated.
There is no reason for their to be a Sated Devourer. It really just encourages the wrong type of play style where you literally know you will be carried by a sated YI or demolish by a sated Shyv.
My main issue is how well it works on certain champs. Master Yi's Damage is unbelievable when he gets it, because he pretty much does mixed true damage at that point. Shyvanna and Udyr can go super tanky, and still demolish teams. It just annoys me how that works so well with them and BotRK that it makes things just toxic.
You can't ban these champions, cause while they do cause a ruckus, champions like Darius and Mordekaiser are pretty much reckless in Bronze-Gold. Plus Fiora and Gangplank still run rampant, though not as much.
You can counter-jungle, which hurts them, but it really doesn't work so well in my current league. Yi can be focused, but champs like Warwick, Udyr, and Shyvanna can pretty much shred you until your dead.
I know there was a nerf to Devourer, but it only affects marksman, which in all honestly, Kindred will be the only marksman thus far that primarily Jungles once she comes out.
I really feel that the current state of the game isn't make me feel any enjoyment, due to Champions having ridiculous advantages, items just destroying actual skill, or the recent flushing of mobility into champs currently. I like it when we loose due to the team simply preformed better or we get too cocky and end up throwing. Its dumb how "lemme afk farm and come out wrecking because farm" works for these junglers, and the other great junglers dont get picked cause of that. It even feels boring playing with one.
Just get rid of Sated Devourer. Devourer is fine, but not Sated. Its pretty dumb too that the other enhancements don't have a sated form.