Mordekaiser Creeping Death

xKloudYx··1 votes·817 views

Creeping Death BONUS ARMOR & MAGIC RESIST: 10 / 15 / 20 / 25 / 30 MAGIC DAMAGE PER SECOND: 20 / 32 / 44 / 56 / 68 (+ 15% AP) MAXIMUM MAGIC DAMAGE: 150 / 192 / 264 / 336 / 408 (+ 90% AP)

ACTIVE: Mordekaiser unleashes a protective cloud of metal shards to surround an ally for 6 seconds, increasing their armor and magic resistance and dealing magic damage each second to enemies within 250 units range.

If cast on an ally, Mordekaiser also gains the effect of Creeping Death and both gain a flat +60 bonus movement speed when moving towards each other. If Mordekaiser targets himself, Creeping Death will try to target the nearest ally champion.

Part 2

Reduce Armor & Magic Resist: 2%/4%/6%/8%/10% MAGIC DAMAGE PER SECOND: 20 / 32 / 44 / 56 / 68 (+ 15% AP) MAXIMUM MAGIC DAMAGE: 150 / 192 / 264 / 336 / 408 (+ 90% AP) Active: Mordekaiser unleash a cloud of metal shard to surround an enemy for 6 reducing their armor and magic resist, dealing magic damage each second to enemies withing 250 unit range.

If cast on an enemy, Mordekaiser gain a flat +60 bonus movement speed when moving towards an enemy with Creeping Death.

This should help Mordekaiser close in the gap of his enemy and split them apart in team fight. Since enemy team mate have to avoid contact from Creeping Death DOT. As a Mord player, we all know he lack cc, but at least let the man do one thing he good at HARASS his enemy. Making this a 2 part skill should help him get his shine in the spot light back.

If you like this idea, GIFTS me up =)

6 Comments

Garurumon1 votes

That's way too broken. And it wouldn't go along with his kit (which is very meh already), as he's suppose to be a bit tanky now, not just some dude that sends Space Aids for the kills.

Edit: those stats are insanely broken as well.

xKloudYx1 votes

With shoe and R crystal, can you catch your enemy, or close the gap without flash. Point proven

Garurumon1 votes

{quoted}

With shoe and R crystal, can you catch your enemy, or close the gap without flash. Point proven

Does he need gapclosers at this point? Probably, but he's currently really strong in Lane and fights. He simply needs someone else to engage.

xKloudYx1 votes

Just picture yourself using creeping death and your not in range skill is useless right? Your chasing and use flash, Siphon with Rcrystal + shoe and you cant believe he out ran you. Than apply creeping death to the farthest minion/champ to gain movement and you still not in range. It sad to say you try everything you can to close the gap. What if you can PUT creeping death on your enemy, can you catch up? Just saying in general

Garurumon1 votes

{quoted}

Just picture yourself using creeping death and your not in range skill is useless right? Your chasing and use flash, Siphon with Rcrystal + shoe and you cant believe he out ran you. Than apply creeping death to the farthest minion/champ to gain movement and you still not in range. It sad to say you try everything you can to close the gap. What if you can PUT creeping death on your enemy, can you catch up? Just saying in general

Sure, sure. But for it to be completly different and to be such a strong ability...

Using it on enemies would only have two legit effects:

  1. Slow.

  2. Armor and/or Magic Resist reduction.

Damage would be out of the question, as using it on yourself would be the shittiest thing ever if it dealt damage on enemy cast.

Jungle Lux God1 votes

If Creeping Death deals damage to the champion it's on, this is beyond broken. Two targetted, manaless nukes that also gives Mordekaiser a shield because of his passive basically prevents his opponents from actually trading with Morde. He will either be such a strong pick that he pushes most other mid laners out of viability or would have to be nerfed so hard that it makes his "DFG Compensation" look like a love tap by comparison.

If Creeping Death doesn't deal damage the the champion it's on, I still don't think it would be acceptable because of the lack of clarity in the ability. If you see this ability coming on you, and you see that it doesn't deal damage, you would likely think that it just does nothing, when in reality it reduces your armor and magic resistance and increases Mordekaiser's movement speed as he moves towards you. There isn't a whole lot of clarity for Morde's opponents, and that needs to be addressed.

This also removes some of the interesting, but niche, plays that come out of having the magnet mechanic and the ability to cast this on allies.

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