Towers should do true dmg.

Meeptheking··15 votes·1,352 views

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29 Comments

Daxanater3 votes

honestly it sounds stupid but right now i'm tired of getting tower dived in bot lane at full health.

Nanuk Pihoqahiak2 votes

I made a post similar to this. Here's my thinking:

  1. You'd always know how much damage the towers are going to do. This provides more clarity on diving, while also buffing them.
  2. This makes it so tanks can't completely ignore them lategame. Yes, having a tank will still be a benefit as they can tank them -longer-, but they can't dance under a tower from full to dead.
darkmatchwaldo1 votes

But they aren't supposed to be protecting you late game. They defend you early and you defend them late.

YumaS2Astral1 votes

{quoted}

But they aren't supposed to be protecting you late game. They defend you early and you defend them late.

The thing is that nowadays there are no phase of the game that towers can actually defend you, except maybe at level 1 and 2. Other than that, towerdives are so easy that you can't count on towers protecting you, so the only reason to defend them is so that you don't lose the game. But games are so snowbally that you can barely do that.

Riot should buff towers and reduce the snowball effect so that towers can work as intended, protecting us early and being protected by us late.

darkmatchwaldo1 votes

I have to disagree with you there. Unless it's someone like Zed Ahri Leblanc Fizz AlistarEkko LeeSin, they aren't going to survive a tower dive and live to tell the tale unless you were already really really low in the first place or you completely misplay. Those champions are going to be able to dive you no matter how strong the tower is because of the tools in their kit.

Towers were nerfed this season because everyone complained that games lasted too long...

So it's either strong towers, long games, people complain. Or Weak towers, fast games, people complain.

WhatDidYouSee1 votes

#Zac

Dar Raksada1 votes

{quoted}

I have to disagree with you there. Unless it's someone like Zed Ahri Leblanc Fizz AlistarEkko LeeSin, they aren't going to survive a tower dive and live to tell the tale unless you were already really really low in the first place or you completely misplay. Those champions are going to be able to dive you no matter how strong the tower is because of the tools in their kit.

Towers were nerfed this season because everyone complained that games lasted too long...

So it's either strong towers, long games, people complain. Or Weak towers, fast games, people complain.

I'd rather have strong towers/long games.

darkmatchwaldo1 votes

Okay, that's your opinion. Not everyone feels that way. I personally don't really care either way if towers are weak or strong it doesn't effect me.

KillerKell1 votes

Except they don't defend you early anymore... since one in Top and one in Bot are going to be down before Teams even decide to Lane, generally around 5 Minutes in.

darkmatchwaldo1 votes

If your tower is down in the first 5 minutes you're either REALLY bad or both teams decided to lane swap which means you opted in to losing your turret in exchange for theirs. You're supposed to be able to dive them if you're skilled and they're also going to defend you and get you kills if you have any idea what you're doing.

KillerKell1 votes

I'm just telling you what the Pros are doing, man.

Actively deciding to give up a Turret each because, basically, they aren't worth the time to defend them.

So we go ahead, get one each out of the way, then see who was more clever doing it and who lost less in the trade to race ahead for an Advantage.

So much to the point do they do this that we see Double Jungle on First Clear just so you can rotate 4 to the 'open' Turret. So much to the point that now an 'Early Game Skill' is staying out of vision but within XP range of the creeps dying to Turret while they take it 4v0, because if you were there to defend actively you'd just feed a kill and still give up the turret.

The state of the Turrets is the largest reason the Early Game Meta has shifted as it has, which is only heightened by the Death Timers late game which pushes even more Early Game Champions into being Selected which enforces the Early Turret Trade all the more.

Also, it's not if 'both teams decide to Lane Swap', as both doing it would put them on Equal Lanes with the ADC+Support both being Top for both sides. It's when one team decides to stay 2 Bot and the other shifts 2 Top that you get this scenario, instead of them choosing to 'mirror' lanes. But I'm sure that's what you meant, just correcting it so it doesn't confuse others.

Meeptheking1 votes

Wow, meant to write dmg in the poll....

Live2LetDie1 votes

At this point I agree. Death timers punish to much.

Earl Eulrich1 votes

well..the problem with that is that taks have to be able to - tank them later on in the game, or they will become unviable. Truedmg would just lead to massive health-stacking then (though as worthless as armor is right now it probably woudln´t chance much).

for me personally i would rather have them stack attack-speed when attacking Champions and when they reach x stacks get AoE-dmg on top. So you still can get away with really good executed dives, but mistakes will get punished more often and harder.

Angry Monster1 votes

I think you need to expand on this idea a bit. Odds are that if riot made them do true damage they would also lower the AD of the tower.

Zorasama1 votes

I kinda agree just because I got tower dive 24/7 by enemy Alistar support.

Crett1 votes

They just need to do more damage. It doesn't have to be true damage. Technically they deal true damage anyways (Armor Penetration basically converts a % of your damage to True)

Old Man Teeto1 votes

If towers dealt true damage.

A) Resistances become even crappier than before. B) Health stacking becomes the standard C) Towers either deal insane damage and 2 shot squishies, OR Mundo truly doesn't care about them.

Towers are fine on the damage side. Main issue with them is being a bit squishy with how much better AD's got at sieging, and the raw increase in damage across the rift for pushing.

YumaS2Astral1 votes

[{quoted}](name=Old Man Teeto,realm=NA,application-id=3ErqAdtq,discussion-id=ITjdRpqX,comment-id=0008,timestamp=2016-03-03T02:39:29.887+0000)

B) Health stacking becomes the standard

Now with the amount of damage based on max health that we have nowadays, especially max health true damage.

maxaroni1181 votes

this doesnt make sense to me that much since if they do, the towers also do more damage as each consecutive shot lands

as if thats not enough, imagine the impact on assassins who like to dive

if they just take 2 tower shots its probably enough to take a good half of their health out

... :/

Reaper Soraka1 votes

I hate to say it, but I think Riot would probably just balance it so in the end, nothing ever changed. Would be a small maxHP%+small base damage, or currentHP%+small base damage, and you'd see people still tower diving without a problem.

Nekusen1 votes

they should do Max-HP True damage, that would ensure equal efficiency for all champs.

Dechozen1011 votes

Pfft. Why would Tanks exist then? They sacrifice their dps for things like this.[zombie-brand-mindblown]

Dechozen1011 votes

"Should towers do true dmf?"

DMF? DEE EMM EFF!? [zombie-brand-facepalm]

Swae71 votes

then there will be no point tower diving... wtf is this thread tho.. low elo people giving thread thumbs up.. If they did true damage, games will take so long.

No flash no life1 votes

Sure, if the dmg they take becomes true dmg as well.

TheI3igDaddy1 votes

DrMundo WHAT IS TOWER MUNDO DO NOT UNDERSTAND

KillerKell1 votes

I... I actually like this.

Salron1 votes

Has Riot ever touched on the possibility of making towers do half Physical and half magic damage

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