Eternals improvement

Ericqwqw1212·1/16/2020, 6:19:00 PM·9 votes·8,761 views

Recently we got an update on Eternals and I'm really glad to see the changes they've made. Much better. While I'm sure there are a plethora of things that can be done to make them even better there are only two for me personally that I really want to see.

The first is really simple: I want there to be a lot of non champion specific eternals also. In the recent video they mentioned one about how many skill shots vlad doges with his pool. Can we get similar eternals for how many skills shots you dodge with zhonyas on all champions?

Second thing for eternals: Some method of tracking not just how many times you've done something but how many times you've tried. A way to put it into a ratio. Eternals are all about showing off achievements and it's a lot cooler to say that you've dodge 100 skills shots out of your 3 times using pool than to dodge 1000 skill shots out of an unknown number of pool usages. Doing this could be as simple as tracking how long you've had access to the eternal so you can compare with an average, or as detailed as how many times you've used pool (obviously the second is better). Of course, I'd most prefer if theses stats were kept track of even if you don't own the eternal so everything can be standardized to when you created your account (or for many of us when the eternal was released) but I understand that that is a high up dream.

One last little thing: Rather than having the option to either see or mute eternals, can we get a middle ground option also to make them a small little ping? Personally I want to see when I get something but I'd rather just see something just big enough to let me know it exists. Not a big celebration kind of ping.

11 Comments

Urgasm1/16/2020, 11:18:33 PM6 votes

Charging money to display stats is actually dumb af. Whats next, 300 rp to show kda next year

RiotRiot KenAdamsNSA1/17/2020, 6:57:34 PM4 votes

{quoted}

Recently we got an update on Eternals and I'm really glad to see the changes they've made. Much better. While I'm sure there are a plethora of things that can be done to make them even better there are only two for me personally that I really want to see.

The first is really simple: I want there to be a lot of non champion specific eternals also. In the recent video they mentioned one about how many skill shots vlad doges with his pool. Can we get similar eternals for how many skills shots you dodge with zhonyas on all champions?

Second thing for eternals: Some method of tracking not just how many times you've done something but how many times you've tried. A way to put it into a ratio. Eternals are all about showing off achievements and it's a lot cooler to say that you've dodge 100 skills shots out of your 3 times using pool than to dodge 1000 skill shots out of an unknown number of pool usages. Doing this could be as simple as tracking how long you've had access to the eternal so you can compare with an average, or as detailed as how many times you've used pool (obviously the second is better). Of course, I'd most prefer if theses stats were kept track of even if you don't own the eternal so everything can be standardized to when you created your account (or for many of us when the eternal was released) but I understand that that is a high up dream.

One last little thing: Rather than having the option to either see or mute eternals, can we get a middle ground option also to make them a small little ping? Personally I want to see when I get something but I'd rather just see something just big enough to let me know it exists. Not a big celebration kind of ping.

Hi there! Thanks for taking the time to write this up. To your questions:

  • In the future, we'll likely do more non-champ specific Eternals that are also skill-expressive. Things like "Time Spent Godlike" or "Narrow Escapes" or your Zhonya's idea are great examples of the direction we'd want to head in for those.
  • We've talked about ratios / averages Eternals a lot, and it's a tricky thing to navigate. The idea that the stat an Eternal is tracking can go down (e.g. - Hooks Hit % with Thresh) might be a bit gameplay-warping for players who are trying to keep the highest % rather than go for bold plays. A spin on that idea that is a bit better could be "games where your Thresh hook hit % was above a certain threshold". That stat doesn't go down, but it is trickier to milestone (would have to happen at the end of the game, for example).
  • We playtested the current milestone design a lot to find a balance between readability and gameplay clarity. I think we landed in a really good spot, and there's rules in place to make sure you're not distracted (milestones wait until you're out of combat with champions for several seconds, for example). That being said, if we see demand for a "lite" version after launch, we may investigate that!

Thanks for the suggestions!

CaptainAntiHeroz1/17/2020, 3:19:29 AM1 votes

when did they say anything about changes to eternals and where?