Give Veigar an "execution" sign like that of Cho'gath's and new Eve's ult.
I mean, Riot, it's an execution, like the skills mentioned above, so why don't add a "sign" to know when the ult is going to kill someone? 
I mean, Riot, it's an execution, like the skills mentioned above, so why don't add a "sign" to know when the ult is going to kill someone? 
90% of the time Veigar R is overkill anyways.
Because it would always be there.
/s
Because it would always be there.
/s
Is this even sarcasm though lol? If you were an adc just by walking to him with full health it would show up.
i qed a vayne once. missed it. she tumbled in. i empower AA her with lich bane. took out a quarter her health, ulted, she died.
vayne: really?
This is not true. It was covered in another thread. With 2,000 AP, his ultimate does 1,500 damage, before resistances. The ADC would actually have to have some level of damage on them to scale his ultimate up, at which point it is doing its job.
Because it would always be there.
/s
Holy thumbs up.
I don't support this idea because it makes the game dumber. Cho should not have it. The only reason it's mildly OK with zed is because it's incredibly complicated to try to figure out how much damage it should do. It's far easier to guesstimate with percent missing health.
even if you have a "sign" when he is about to die .. so what? you gonna die from 1500 damage anyway.. lol
Well, maybe we could use it on riven aswell. I mean her ult is the same Kind of execution as is Veigars, increased damage when target health is lower with a set max cap.
If we wanna spread this idea already, might aswell spread it for every execution. Like Garen R for non-villains. Darius R (Not an execution but similar idea as with cho)
Because you don't even know how eve's mark works, it shows when you can deal bonus dmg it doesn't show when can you kill them.
And the fact that people upvote this just shows how boards upvote anything even if they don't even know what they are talking about so Riot should never even try to balance the game after what people say here most of the time.
eves ult mark doesn't show when it will kill. it just shows when it will do more damage. i hope they will change it to be like cho's
idk, this is one of the skills of an experienced veigar
Yes please
Part of knowing your champion is knowing your thresholds for how much damage you can do and take in a trade. I do not support this and I play Veigar.
Though it would be nice, ultimately it would be much harder to implement due to the fact that it doesn't do true damage like cho's ult. Because of vague coding problems that are difficult to describe, it would have to take several factors into calculation (like the new resistance runes coming out), and the ability might not have access to all that information. Trying to set up channels for the skill to get all this information could require connections to a whole bunch of systems just for this one ability.
Tl;dr: trying to predict the amount of (non-true)damage an ability will do is much harder than it sounds, and it can turn into spaghetti code REALLY fast.
Give Darius one first
cho gath has an execution indicator? I thought only Urgot had one.
cho gath has an execution indicator? I thought only Urgot had one.
Cho does have one.
When Veigars W does more damage late game anyway..
That's impossible if the ultimate is used at maximum damage potential.
At which point it doesn't matter. His Dark Matter, aside from the utility on his E, is his most insane ability damage wise.

if anything the other things should lose those indications gaugeing health should be a skill
It seems like it would be unfair to have the sign because why not add that to every champions "R' ability like
. lt would take the small amount of skill that it already takes to one-shot people.
its kind of hard to implement that tool since magic damage is reduced by magic resist on the other hand true damage ignores any defenses and does the total amount displayed making it easy to calculate when can you execute enemy champs ej: enemy's
is 800 health left and
ultimate does 800 true damage its kinda easy for the system to calculate that instead of
800 hp yasuo with 100 MR + any rune or mastery with any % damage reduction.
has an indicator for his ultimate
but only after the target has received the damage, what they owner of the post is asking is for an indicator similar to
where it shows if the target champion is going to die with the next ability
Why did Veigar even get buffed this patch? Do terrible designs have priority? How fun is it really to have to dodge giant stun zones every 5 seconds when it doesn't even mitigate any of the damage? Might as well just say fuck it and buff Rengar again.
I've said this many times before for basically everyone with an execution (damage that increases based on missing health) ultimate:

Except that a program should never do the math for you! A indicator for true DMG is fine - anything else is kinda BS!
The only thing I'd like on VEigar would be an indicator for MAX DMG (30%).
I wouldn't use Kog as an example, since he gets multiple shots.
I don't think he needs that, but what actually would be good is if he had a indicator that shows him if he will do maximum damage, unless there is one already which I didn't notice.