Make objectives more interesting
Hello everyone.
Sometimes, the lanes are frozen, the jungle cleared, no enemy threat in sight.
This is the time where I have nothing to do. Since this game is also heavly objective based I'm thinking of doing any objective. But what to do?
- Towers need minions to kill them plus the enemy is probably freezing anyway.
- Dragon is not possible solo unless your level is very high and even then you risk being ambushed by the enemy.
- Same with baron.
- warding can be seen as a little objective, but sight wards were removed from the shop, so thats not working either.
Why is every objective a fighting-based one and why do they have to be so horriously dangerous? How do the players expect the others to "focus on the objectives" if this is the hardest thing to accomplish?
For example in TT you have Altars you can stand on. Why not make something like that for SR? This way, I can help the team when I have nothing to do without putting myself into danger.