Solution to the new ban system duplicate bans

Tıny Jelı··1 votes·485 views

I was reading the new update to the champ select banning system here which is about to come out and I thought, "What happens if the same champ gets banned on different teams" and while reading the FAQ of that page, I noticed that duplicate bans will be possible so some people might choose a champ but feel disappointing to find out that the champ they chose would have been selected anyways.. My idea was based on the fact that when you queue up in draft, you're given two selections of role choices if you aren't in a full premade which got me thinking that what if the banning system was made so that you have a primary choice then a secondary choice for your ban and if someone on the other team chooses your primary before you lock in your bans, the ban choice that goes through for you, is then your secondary choice? This is of course just a suggestion so tell me what you guys think [slayer-jinx-catface]

3 Comments

Aterpater1 votes

Or just go with the LCS format, or just go with the current ban format just with 4 more bans, or go with kind of any of the smart ideas all around the boards, or even go with your idea (though it isn't the best what I've seen, no offense).

But the problem is - as even Riot said between the lines - that they do not want to give us a 10 ban system as they don't want certain champs to be permabanned. So they did a system where everybody can ban but it will usually result in 6-7 bans average. And with the blind bans it is even more likely that unwanted champs will slip through here and there.

So, duplicated ban is one of the cornerstones of this system - I guess there was a lot of sweating there to come up with a "10 ban system" what actually isn't a 10 ban system... :-)

Tıny Jelı1 votes

{quoted}

Or just go with the LCS format, or just go with the current ban format just with 4 more bans, or go with kind of any of the smart ideas all around the boards, or even go with your idea (though it isn't the best what I've seen, no offense).

But the problem is - as even Riot said between the lines - that they do not want to give us a 10 ban system as they don't want certain champs to be permabanned. So they did a system where everybody can ban but it will usually result in 6-7 bans average. And with the blind bans it is even more likely that unwanted champs will slip through here and there.

So, duplicated ban is one of the cornerstones of this system - I guess there was a lot of sweating there to come up with a "10 ban system" what actually isn't a 10 ban system... :-)

Yeah my idea was simply a suggestion to make a consistently 10 ban per game system that is actually 10 bans but you said they didnt want to have us doing 10 separate bans which I could see why but if they didn't want that, then why even make the system in the first place? Many different players, along with myself, are certainly content with even just the 6 ban games so what id the purpose of a "10 ban system" if it's not going to actually be 10 bans? It would be a waste of time and useless work for programmers.

Overall I honestly wouldn't care if they kept the 6 ban or continued making the 10 ban system because I was content as I said but a few extra bans would surely make games more interesting and a lot riskier to One Trick champs that are permabanned even with 6 ban system

Aterpater1 votes

Well, because the community is asking for 10 bans since a long time :) And even the game needs it with that size of a champ pool. 6 bans were okay at release but it isn't enough now, especially with the many similar champ designs. In pro play it was neccessary to implement it but it seems that when it should go to live servers, they change their minds due to, well, reasons (I have an opinion but leave it now).

And don't get me wrong, I really would like to see the LCS system in our ranked matches as it is. The only extra option what I suggested to add was to be able to trade pick order between teammates before bans. I'm quite new to LoL but as I played DoTA even before LoL's release I've seen MOBAs before. E.g. in DoTA there are 10 bans and in an even more though and complicated way than LCS format, and people who are playing ranked draft can deal with it since ages, so it works obviously. On top of that it forces better balance and a much wider pool of valid champs overall. (FYI it goes like this, team A is Radiant, team B is Dire: A ban, B ban, A ban, B ban, A pick, B pick, B pick, A pick, A ban, B ban, A ban, B ban, B pick, A pick, B pick, A pick, B ban, A ban, B pick, A pick - yes, that means with 4-4 locked in champs you still have 1-1 bans :-) )

The problem, I think, that Riot made - and keep on making - ranked a too casual mode. It isn't just resulting in a lot of trolls and afks and such but many "one trick ponies" who can only play 1-2 champs doesn't matter what. And of course , these champs are usually the most hated and banned ones. So, it's a complicated issue where Riot had to react to the 10 bans requests finally but at the same time make it sure that the "Yasuo main"-types of their playerbase won't be alienated, and at the same time they don't have to care much about balance or cut their - not so okay - "artifical meta rotating" practice. But it seems they underestimated the mental capacity of the community as many people figured out that it isn't what they asked for at all and are seriously complaining. I think this is why we don't see the system live still, though I have no guesses what will be Riot's next step in this issue.

If you are interested in my personal opinion, I say to just go with the LCS format as it is. Reasons:

  1. It is far the best from the available options by any sense
  2. As Riot said many many times before, ranked LoL should be the very same from B5 up till LCS (so why not in this case??)
  3. If somebody can't deal with bans or play more than one champ they should play blinds, randoms, etc. and not a draft gamemode - as a tough banning phase is an important part of a draft game (wtf?...)

(And I do apologise about the long reply, I type too fast :) )

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