Nasus Q and his god damn stacks

InaneRB··2 votes·1,741 views

Alright, so I have been thinking this for a long long time. Nasus and his damn Q need a freaking nerf, I know not a lot of people play him very often.... But, those stacks get out of hand not even veigar is that bad... So, I was thinking what if, like Mejai's Soulstealeritem 3041 , he lost half his stacks every time he died or something like that... Because THIS GUY Nasus gets out of hand if you let him get a single stack. But, that's just my two cents. You know how Cho Gath Chogath Loses 1/2 his ult stacks upon death? like that.

22 Comments

Merxamers4 votes

Nassus is already a super weak laner, easily kited, and immobile. His one strength is his mid-late game Q stack damage. If you nerf that, no one will play him.

Blåbæret1 votes

Which is a sign that he needs to be reworked. Nasus isn't even that weak early tbh, and once he gets some stacks and items he's unstoppable. His late game is disgustingly overpowered.

Merxamers1 votes

well, as someone who's played a lot of Nassus, i'll have to disagree.

Quepha4 votes

I remember someone on my team telling me that Nasus hit lategame so we had no chance I was playing Ashe I laughed

Defended3 votes

Thing with Nasus is i played him a lot, He dies really fast honestly. Very subtle to getting kited . He just excels at 1v1s..

DrCyanide1 votes

{quoted}

He just excels at 1v1s..

And the occasional 2v1s...

DrDiaga2 votes

That's almost all nasus has.

Spirit fire or whatever isnt much use outside of minion waves and slight harass.

Wither is OK but pretty ineffective with all the enemy mobility/slows in the game

Ult is nice if someone is stupid enough to fight you during it.

But he is super prone to being kited, douesnt usually build very tanky that I've seen and if so has no thing outside Q damage.

That's like all he has. Win game before he has stacks, or stay away from him late when he does and kite.

BluePolarizer1 votes

I'm pretty sure that Nasus almost always builds full tank.

Yosuke Apperu1 votes

Veiger isn't that bad? Go play tank veigar top and stack him like nasus.. except all of his damage scales off of ap.

VG Bubber Ducky1 votes

To be fair, Veigar can't Q turrets, and just completely obliterate them. Nasus's late game is way too overpowered, he can siege hard its scary. I think the damage his Q gives out, if nerfed would be a good idea.

So far, people fond of nasus are quick to defend, but its a valid point to bring up. Build a trinity's followed up by full tank, and you're just almost unstoppable, it takes everyone to pile on. It wouldn't be a bad idea to do something about it, in the slightest reduce the damage or have some consequence to his stacks.

Its only fair, Like for Veigar, sure he gets a lot of burst, but he can't siege hard, hes still pretty immobile (with one cc I'll give that), but if caught out can die almost immediately. Nasus on the other hand, can fight back, sustain extremely well in said catching out, tank a crap ton, siege pretty damn hard.

I don't know, maybe my points are just "invalid" to most, but some of it raises a good point.

Sightless667 votes

and you're just almost unstoppable,

No he isn't. He's very, very stoppable. None of that itemization makes him any less susceptible to getting kited, displaced, and generally peeled away from his targets.

Its only fair,

No, what is fair is that a balanced champion remains unchanged. Nasus is balanced. If you say he is not, I'm going to have to call you wrong. Therefore, it is fair to not touch him unless we have a very, very compelling reason to do so, and I have seen no such reason. I've seen a call for him to be gutted, but I haven't seen a good reason why that is in any way a smart idea.

It wouldn't be a bad idea to do something about it, in the slightest reduce the damage or have some consequence to his stacks.

Without major buffs, it absolutely would be a bad idea to reduce the damage his stacks give him. Additionally, introducing a consequence to stacking would be a bad idea no matter what else we give him. Putting a negative aspect to primary and required actions is terrible game design. It is a game design 101 "do not do this" critical error.

Blåbæret1 votes

So apart from camping his lane 24/7 and generally focusing all your resources on this single champ (which already is ridiculous)- what other strategies do you suggest? Because the way I see it - if it drags down to late game, you've already lost. Nasus will wipe out your entire team.

In contrast to most other late game champs, there is little to no counterplay once Nasus has enough farm. I'm not saying he's OP or anything of the sort, I am just genuinely interested in knowing how you beat this champ?

SithesisLord2 votes

Stop trying to beat him into uselessness, start focusing on winning the match.

Sightless664 votes

So apart from camping his lane 24/7

If that is what you do, then you're making a mistake. You can and should camp nasus early on, with a goal of pushing his lane out and taking the tower (pre-6 dives are a particularly smart idea), but then you leave the lane alone and put pressure on the rest of the map. The top laner should try to get out of this lane at the exact point when Nasus starts being able to win a 1v1 against them, because that is when you can't stop his farming anymore. Then, you gank everyone else on the map and take objectives. Nasus can't respond to this. He can't afford to give up the stacks early on, and even if he does follow he will be an absolutely atrocious teamfighter at that point of the game. Accept that you will lose top tower, and take 2 others and a dragon to make up for it. Use the gold advantage to roll his team. If you aren't far behind, this is relatively easy to accomplish.

if it drags down to late game, you've already lost.

I disagree. A common opinion among a lot of high elo Nasus players is that he doesn't want the game to go too late, because he starts to fall off. They will ask you to group and end before he loses his huge midgame power spike. The reason for this is that in the late game, offensive items start being able to shred defenses very efficiently, meaning that you end up much less relatively tanky in the late game than you were in the midgame. Most tanks do fine with that because they still have CC and initiation and burst to fall back on, but Nasus can't deal with all that damage while he is approaching. In addition, higher access to CDR and CC items in the lategame make kiting him even easier. While he may technically have infinite stacking, it just doesn't matter when compared to what he loses as the game goes on, and he needs the game to go unrealistically long (well past a 6 item build) before he becomes unstoppable again.

So, to boil all that down: if you're losing against a Nasus, try to delay the game. Don't let him take free towers, and try to find a pick on him or his teammates while he's split pushing. He's very likely to overfarm instead of taking objectives, and that can be exploited.

there is little to no counterplay once Nasus has enough farm

Again, I disagree. There is little to no counterplay in a 1v1 when he has enough farm, but there is a ton of counterplay to him in skirmishes and teamfights. His vulnerability to peel doesn't go away just because he has farm. Don't 1v1 him, and you'll have counterplay.

BluePolarizer2 votes

You don't need to beat Nasus personally to win the game. You need to destroy the Nexus.

Think really hard about this.

Critmaster Garen4 votes

{quoted}

To be fair, Veigar can't Q turrets, and just completely obliterate them.

oh really? veigar cant obliterate turrets?

please tell me more how a 1000 fucking ap with a lichbane proc doesnt hurt a turret as much as a nasus q?

Damage to a turret is based on base attack damage plus the higher of bonus attack damage or 50% of ability power. When your attacks trigger Ability Power damage conversion (occurs when attacking a turret while your AP is more than double your bonus AD), the converted bonus damage is now magic instead of physical. Since Patch 6.9, turrets are now vulnerable to Armor Penetration and Magic Penetration.

Veigar item 3100

Items that deal bonus damage to turrets

  • Lich Bane
  • Sheen
  • Trinity Force item
  • Iceborn Gauntlet item

source

http://leagueoflegends.wikia.com/wiki/Turret

Paragon Jax1 votes

{quoted}

To be fair, Veigar can't Q turrets, and just completely obliterate them. Nasus's late game is way too overpowered, he can siege hard its scary. I think the damage his Q gives out, if nerfed would be a good idea.

So far, people fond of nasus are quick to defend, but its a valid point to bring up. Build a trinity's followed up by full tank, and you're just almost unstoppable, it takes everyone to pile on. It wouldn't be a bad idea to do something about it, in the slightest reduce the damage or have some consequence to his stacks.

Its only fair, Like for Veigar, sure he gets a lot of burst, but he can't siege hard, hes still pretty immobile (with one cc I'll give that), but if caught out can die almost immediately. Nasus on the other hand, can fight back, sustain extremely well in said catching out, tank a crap ton, siege pretty damn hard.

I don't know, maybe my points are just "invalid" to most, but some of it raises a good point.

He does not need a nerf lmao what. All he does is get kited and peeled by decent teamcomps. He is just a solo queue monster because no one knows how to stop his stacks. And he is mainly only good mid. He can't reliably do much late game.

VG Bubber Ducky1 votes

I mean mate, as long as the game lasts a long duration, hes unstoppable...

CR4ZYRONDH4VI1 votes

lol at that. you don't know what you're talking about.

CerealBoxOfDoom1 votes

this would be fine if you make nasus harder to kill.......

Thanetiore1 votes

Sightless66 is pretty much right with all that he said. I used to play Nasus occasionally and you normally feel how he falls off after midgame, especially if the ADC is strong and the team has some cc.

It's the typical problem that the game is mostly balanced around competitive play - that means that his weaknesses are not exploited in lower elo, which makes him a comparetively stronger pick there.

Btw: To make him lose stacks upon death would be a terrible idea, since this would mean he would have be to rebalanced completely and his stacking if not killed would most likely have to be made much more powerful, making him a completetly inconsistent feast or famine champion.

Unavailable1 votes

I play Nasus quite a lot and let me tell you one thing, peel. If the enemy carry has enough peel, then nasus cant do shit, his only mobility is ms from his runes and summoner spellssummoner 4 summoner 6 Right now, nasus is in a good spot since he can get countered very easily in early, mid and late game. Late game nasus falls off a lot cause hes gonna be grouping more and farming less, you need atleast 700 stacks in late game to do damage. The amount of peel that carries have these days, THAT is not fairitem 2423 item 2423 item 2423 item 2423

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