Kalista update / Quality of life changes
Hi, I am a high diamond kalista player on the NA server. This last season i was able to climb from gold 3 to Diamond 3 playing almost exclusively kalista at the end of the season. It is true that kalista has too many strengths as a champion and does need some quality of life changes to be both better in solo queue, more user friendly, and worse in pro play so that she isnt overpowered. We need to preserve her identity as a champion while also making sure that an exceptional kalista player isnt able to win every single lane and be unmatched in power through the early and mid game.
The current suggested change on PBE we are trying is to remove 50 attack range from Kalista. I think this change would most likely be alright as a way to punish her ability to engage on people from so far away with Pierce and Rend to get on top of them and run them down, this doesnt offer much for counterplay at the beginning of the game and could be fixed by a range nerf.
The second area of concern is the raw power granted to the player by Fates Call. The crowd control duration is simply too long at max ranks. Although it should still be impactful and is a fundamental aspect of the champion 2 seconds is a very long time to be knocked up and if someone does not have flash this is usually lethal to them at level 16. My solution to this would be to keep the knockup the same at rank 1 ( 1 second ) and have it remain at 1 second. The counter to this would be to reduce the cooldown on the ability effectively removing the 7.22 nerf. (150/120/90) > ( 120/90/60 ) 1 second at all ranks.
To compensate for kalista's new lack of range it will be much more difficult for her to stay alive in team fights so we should compensate for this change by making some quality of life changes to her passive Martial Poise. Currently Kalista is able to "Go in" with Martial poise better than she is able to kite with it in some scenarios. Ideally she is able to retain her status as a kiting god while still being punished for any mistake she makes. Her identity as a champion should not be sacrificed, as a super high skill cap ad carry with alot of ability to flex mechanical ability on the enemy team. My suggested changes to Martial Poise would be:
"Kalista's auto attacks have unique drawbacks, They deal (90%) of her total ad, Miss if she loses sight before they hit and cannot be canceled. The range of Martial poise scaled with Boot tier and is increased by 25% if she is moving backwards.
This change would make her able to still keep her spacing at this new 500 range when she is trying to kite and survive vs threats directly onto her, while still leaving her open to harassment from other ranged abilities and champions. I think this combined with the range nerf would still make her very strong in early game skirmishes and team fights, she would just have to play more as intended instead of diving into the backline with Fates call like some immortal god.
In regards to Sentinel and Soul Mark (W) The damage does not need to be changed at all in my opinion, but the duration you are able to proc it could be increased from 10s to 12s or 15s. The ai from the sentinels could be improved if possible so that they dont always chimp out and do nothing.
The last time we touched rend we tried to remove its power in lane and ability to endlessly reset as a source of damage, i am not a fan of this exact change but rend could still be nerfed as a way to adjust Kalista. Specifically we will look at the utility granted from this ability, Slow : 25% / 30% / 35% / 40% / 45% I think this is perhaps too strong in the early game but could not be given the adjustment of range. Perhaps we could try 20 % / 25% / 30 % / 35% / 40 % Removed : Rend no longer stacks if the ability goes on cooldown. I think this change would again raise the skill cap of kalista and would prevent her from using rend as a source of damage and self peel and would make it more clear to both her and the enemy team when she does not have rend, opening her up to more counter play.
TLDR Suggested Changes Attack Range 550 - 500 Martial Poise Added The range of Martial Poise scaled with boot tier and is increased by 25% if kalista is lunging backwards Pierce No change Sentinel - Ai improvement and slightly added cooldown on Soulmark Rend - No longer stacks when on cooldown. Fates Call - Knock up reduced from ( 1s / 1.5s / 2s ) to 1 second at all ranks. Cooldown reduced from (150/120/90) to (120/90/60)