Idea(s) for Artificially Improving Servers that aren't Korean/Getting them to a Korean Level.
Now if you ask anyone about Korea, they'll tell you that they have the objective best LOL server, second is China, and the rest are really just semantics of place. In my opinion the reason Korean players are so much better is because they focus a lot on self-improvement and continually doing better within games. Now, you can't exactly change the mindset of a whole region, but I feel riot should provide incentives for getting a high rank from previously being low rank, reaching a personal kill/cs score, etc... through quests.
In a perfect world a player placed in Bronze/Silver will get a quest that if they ended Plat+ this season they would receive one rare skin of their choice, of course the problem with this is boosting, that's why I think in order to do this quest players should be able to primary role lock themselves at the beginning of the season and choose to initiate this quest by doing so. This also locks their account from duo-queue and being auto-filled, in exchange for longer queue times and a chance at a rare skin.
I also think the quest system can be used for various other things, such as giving players a certain blue essence reward if they get 8.5+ CS per min, a certain vision score maintained per game, etc... I feel that this in general will create an environment similar to Korean solo queue, where people focus on self-improvement and would in turn make most of the servers as a whole increase in skill, and maybe even leak over to competitive (as I feel solo queue is where the main difference will always lie between NA and KR and LCS and LCK.
As I already understand some critiques people may have with this, I will in turn list them off and tell you my proposed solutions/resolutions, if you have anymore ask away.
- Some people worked hard for their rare skins/paid a great sum of money, why would riot give away a valuable skin that other people have payed hundreds for?
Personally, I think the very idea of putting a monetary value on virtual skins is asinine, of course the point of putting the skins in there is BECAUSE they're rare but their rarity can now stem from raising yourself 3 ranks or being consistently one of the best players in the world rather than simply having enough money at a certain time in a certain place on a certain day. If you play the game specifically for skins, you have much bigger problems than other people having said skins.
- Your idea doesn't fully take away boosters, someone could just pay a booster of a specific role to get them to said rank.
The fact of the matter is, if someone is going to get boosted they're going to do it no matter, what I believe is that the natural skill increase of the game will make players less inclined to want to be boosted, as these are more just tests of skill and how good YOU personally are, what's the point of paying someone else to be better? Either way, accounts are subject to elo decay, just make it so that someone who participates in the quest has a more violent and more demanding elo decay quota.
- _I disagree with your views on solo queue. _
I've asked pretty much every pro who's been to Korea (who streams) and even some people that are currently in Korea (who stream), and they've responded with essentially the same thing, solo queue is the major difference between NA and Korea, NA players are simply less dedicated and willing to self-improve over climbing, therefore they will allow the game to go longer for an artificial amount of time in the hope that the enemy team might throw, I feel that creating quests for CS per-minute will shorten games to a less grotesque length in all elos.