Twitch's E indicator vs. Kalista's E lack of one

hallfro··66 votes·2,103 views

So I recently picked up Kalista, and I noticed something lacking in her kit. Her E - Rend has a range, almost identical to Twitch's E - Contaminate; if an enemy is out of range, the E will not affect them. However, the second something is affected by Twitch's passive, an indicator shows up with the range of his E. Why doesn't this happen for Kalista? It seems like a potential oversight, and would be a welcome addition to an already hurting champion- and it wouldn't even really qualify as a buff, more of a quality-of-life change.

Thoughts?

Edit: Twitch's indicator only shows up when applying his passive to champions. I feel like this would work well on Kalista.

23 Comments

Demonic Khan9 votes

If someone is outside the range, you can still E them if another marked target is within the range. That shouldn't have anything to do with it, but it probably does. :/

An Undead brat1 votes

Isn't it that it rends only the units in the range and the rest goes unharmed?

Verdade2 votes

nope, you can detonate rend on target thats out of range if you AA minion

An Undead brat1 votes

Good to know

hallfro4 votes

Wait really? I'll have to go test that, but that seems like a bug that should get fixed if that's the case. Regardless, it would still be nice to show the range of your E on Kalista.

Looknook2 votes

It's always been that way to my knowledge.

Kaisa is Hot2 votes

[{quoted}](name=Demonic Khan,realm=NA,application-id=3ErqAdtq,discussion-id=I9pjhtlA,comment-id=0001,timestamp=2016-12-18T16:05:00.337+0000)

If someone is outside the range, you can still E them if another marked target is within the range. That shouldn't have anything to do with it, but it probably does. :/

As a former Kalista main, this isn't always the case. If they are close to out of range it will still rend, but any further and it doesn't.

Personally the change that would make me go back to Kalista is a bugfix with her Rend IMO. When you Remd targets and kill them, if you auto right before you rend, literally 0.2 sec before, it will rend the AA when it gets to the minion, causing rend to go on CD, which is very amnoyong. It's literally a double rend when you only pressed the button once.

SnowFall4 votes

I wish they'd make the spears glow for when you've pierced the target enough to kill them. Kalista might be the only champion suffering from constant overkills on her targets.

hallfro2 votes

Honestly I would like this too, but that's just because I'm bad at Kalista :P

I think that knowing your damage is an important part of the skill curve of any champion, and knowing your Rend damage is an important part of Kalista's. I'll just have to keep playing her until I know how much damage my Rend will do at any given moment.

Billy VoHagen2 votes

{quoted}

Kalista might be the only champion suffering from constant overkills on her targets.

I don't think any Kalista has had to worry about doing to much damage in quite a while...

LunarEdge73 votes

I would like this QoL tweak.

HeadHonchkrow2 votes

rito hates Kalista, unfortunately, so they don't really clean her kit up(rip)

hallfro1 votes

item 3070 Kalista item 3070

Zelorxon1 votes

Most likely it's because twitch E, as well as lee sin Q are situational, kalista is constantly applying the stacks during the whole game, i would personally find it annoying to have it 100% of the time.

Ehlekar3 votes

Hate to say this, but in a game a Twitch will apply more of his passive stacks than a Kalista will apply her E stacks. Plus, on Twitch's E, the range indicator only shows when a champion is affected by his passive. This wouldn't really be a problem to add to Kalista from the point you've made.

Zelorxon1 votes

Yeah, but the point is, the minions it's not like they're trying to run away from you, so you basically consider just the champions, and a vast majority of players doesn't seem to have problems with that, it shouldn't even raise the problem even if you're learning the champion for the first time...

hallfro3 votes

I don't have a problem with the indicator not showing up (on either champion) when they apply their passive to minions. However, the fact that Twitch's E gets an indicator when he applies it to a champion while Kalista's doesn't does not make a lot of sense to me. Both abilities are for the intention of trading/finishing off their opponent, and it's crucial to know whether or not your ability will affect them.

I'm not sure if Riot intended for this difference between such similar abilities. Maybe they want Kalista's skill ceiling that much higher than Twitch's? That might be the case, but honestly, the abilities are so similar that it seems like an oversight to me. We shall see!

Dominick Destine1 votes

Does Twitch really need buffs?

WolfBV8 votes

This is asking for a Kalista buff.

Dominick Destine4 votes

{quoted}

This is asking for a Kalista buff.

Ok my mistake.

SkZ DoPe1 votes

as a kalista main i can say twitch's E and her E aren't really alike

as kalista you can say the more spears the better, as twitch there is a cap, and as kalista you constantly work with them as last hits to something to reset the cooldown, there is no reset on twitch's E if you wait until they are "full stacked"

and a range indicator would be pretty annoying to me :/

hallfro1 votes

I mean obviously there are differences between the abilities, they are different champions and their kits are meant to do different things. I'm not trying to claim that they are the same ability- I'm trying to ask why, when they are so similar, don't they have the same convenient range indicator.

I think the range indicator in theory wouldn't get annoying at all. I can tell you that when playing Twitch, it's super useful to know that the enemy champion is in range to hit with my E.

And think about this- Twitch's kit doesn't revolve around his E nearly as much as Kalista's does. Sure, for Twitch, his E is important for trading and securing kills, but his kit revolves mostly around his stealth and ult. Kalista, on the other hand, relies on her E for a significant portion of her damage. Her kit, I would say, revolves around her E and her passive jump. Both of these champions need their E, but for how reliant Kalista is on it, I find it odd that Twitch has a range indicator for it and she doesn't.

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