@Riot: Any plans to implement additional rune paths in the future?

Grand Theft Poro··0 votes·297 views

I feel that the new rune system is at it's best when champions have at least one moderately powerful "Keystone Fantasy." The state where the player's keystone choice is synergizing in an exciting way with a champion's kit, ala Ganplank with Kleptomancy, Hecarim with Predator, or Vayne/Kog'maw with Lethal Tempo. Keystone Fantasy is important in making a player's rune choice feel impactful during the game.

Obviously not every single champion in the game can be catered to in such a way, otherwise there would be no room for creativity and adaptable rune builds. Judging by some of the feedback I've seen over the past weeks regarding the new runes, a fair amount of complaints do stem from certain picks not having a very exciting choice for a keystone rune. Darius and Ivern immediately spring to mind.

With the implementation of the new rune system, certain champion archetypes, as well as individual champions, have been left in the dust. Juggernauts are a big example of this right now, judging by the feedback on these boards. Most of preseason 8 meta is being defined by how far champion picks can abuse the new keystones. It is probably safe to assume that Season 8 will be similar with small power adjustments here and there, as Riot does.

With all this in mind, is it possible that we may see new rune paths in the future, aimed at giving a larger pool of champions a Keystone Fantasy? Or is it more likely that we will see certain keystones adjusted and reworked to be more inclusive to a wider range of picks?

All of that being said, I think the new runes system is great! Much more accessible for new players, and keystones add exciting gameplay to a feature that was previously a statistical chore and burden.

4 Comments

TheGoomyGamer1 votes

I've been thinking about this myself, and my main question was What type of paths would you like to see implemented? I genuinely couldn't figure out a new rune path to create when coming up with concepts. What rune paths could you see implemented?

GG Thanks For LP1 votes

Assassin Path: For true assassins.

Keystones:

From the shadows: After a dodge, leap, etc., go invisible for .5 seconds and deal x(+x ad) damage on your next basic attack. (Has x cooldown) Rage of Fury: After taking damage for 20% of your health within 7 seconds, gain x(+x ad) until you leave combat. (Has x cooldown) Bounty Hunter: After killing or getting an assist on an enemy, gain 150 bonus gold. (20 second cooldown)

And the other options could be made pretty easily.

TheGoomyGamer1 votes

I think the Domination tree servers pretty well as an option for true assassins, with ELectrocute emphasising on Burst as opposed to dps. From the shadows sounds like a neat keystone idea though.

Grand Theft Poro1 votes

I'd be interested to see a "True" tank tree. One that rewards walking into the enemy, terminator-style do not GAF, and being rewarded in that way. The resolve tree is mainly rewarding to engaging in drawn-out skirmishes and clutch supportive plays ala guardian, which is absolutely fine. I do not think the Resolve tree keystones are very appealing to tank players who's fantasy is to be a monolith on the field of battle, though.

Five minute brainstorm ideas:

X amount of time after taking damage, gain an adaptive mitigation vs that damage (steps on camille's toes a little bit could be a problem)

Impairing movement on an enemy champion causes your champion to emit pulses of damage X number of times, scaling with armor/MR(rewards sticking to a target, rather than the static one-use aftershock which can reward disengaging after the damage combo)

After using a non-smite summoner spell, gain a large shield (20% HP?). While your summoner spells are on cooldown, regenerates into a smaller shield(5-10% hp?) out of combat

Edit: I don't like the first one. Doesn't really encourage active play Alternative: After taking damage, regenerate X% of the lost hp over y seconds. if you have recently impaired the movement of an enemy champion, this healing is doubled.

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