Clarification Request - Fervor of Battle - Ability/Item Interactions
- MELEE MATTERS: Melee attacks now grant double stacks of Fervor
- SPELLING IT OUT: Hitting an enemy champion with an ability grants 2 stacks (2 second cooldown)
I was wondering about a few interactions.
For enchanced-autoattacks which apply on-hit effects multiple times such as Evelynn's Ravage, Renekton's Ruthless Predator and Shyvana's Twin-Bite, will it count as an ability use (two stacks), a single basic attack (2 stacks), or generate stacks on each hit (4 stacks).
For ranged abilities which apply on-hit effects, will it generate 2 stacks for hitting an ability or 1/2 (ranged/melee) stacks for attacking an enemy champion. This is in regards to abilities such as Gangplank's Parrrley and Ezreal's Mystic Shot.
Do Jax's W and R-passive count separately from his autoattacks for generating stacks? For example, if I hit someone with either W and R-passive on a basic attack, would that generate 4 stacks?
For Kayle's E-enchanced basic attacks, will the bonus damage (on-hit, splash, or both) generate stacks? If so, would it count for each champion hit (i.e. if the splash damage hits 2 champions and your target, would that generate 6 stacks)?
It seems fairly safe to assume that Fizz's W-enhanced autoattacks will generate 4 stacks on each hit (2 for the basic attack and 2 for the spell), but it would be nice to have the confirmed.
How will stack generation interact with Runaan's Hurricane and/or Sated Devourer? Are the stacks an on-hit effect (stacks generated per on-hit application) or an on-attack effect (stacks generated per basic attack performed)?
How will stack generation interact with DoTs which apply on-spell effects such as Brand's passive, Malzahar's Malefic Visions, etc? [Not really important, but I'm curious]
How does this work for AoE abilities? Do you get stacks for hitting a champion with the ability or stacks per champion hit?
Thanks for anyone who takes the time to clarify these. I appreciate it.