Players AFK

iOnlySusan··6 votes·1,000 views

Can someone please explain to me why riot has not implemented a system that either gives a loss prevented, or gives back lost points when someone on your team goes afk. It is the most frustrating thing to lose multiple games because of someone raging or disconnecting. Yes, I know it's possible to win a game 4v5. I've done it before, but 9/10 times it results in a loss. And yes, I play this game for fun as I am sure most of you do but losing is not fun to me. I play ranked because I like the competitiveness.

  1. They make up a system that detects if a player is afk for more than x amount of mins, then it's loss prevented.

  2. If that's too hard, then if the whole team/majority of the team report the player, they review the game. If they decide it was indeed an afk, they give back lost points.

I really don't understand why this is a thing yet. I'm sure a lot of you think the same thing.

10 Comments

LegacyDAP2 votes

They'd do that, but anybody can break that system to lose less LP if already losing.

JÓSH1 votes

I just had this happen to me two games in a row in my promos. It gets old.

iOnlySusan1 votes

I've lost the past 10 games. 8 because of someone quitting or not even connecting. The other two just outplayed. Like you said it gets old and after 4 seasons you'd think they would do something about this problem. Other than report to ban.

iOnlySusan1 votes

CAN WE PLEASE GET RIOTS ATTENTION WITH THIS! THEY TO FIX THIS ASAP

Statutory Santa1 votes

What seems so odd to me is that they have already implemented afk detection. Player names are marked in red in the post game details. I'm assuming this means they will be hit with Leave Buster once returning (which also indicates they detect this now)

Loss prevention of some sort would be nice, if even only for ranked solo queue games.

I realize this will upset the enemy team that won the game, so why not something like giving the winning team 1/3rd LP for winning so it's not all for nothing and if the team with the AFK does lose, they don't lose LP.

Normal, non-ranked, shouldn't matter here and team ranked games would still lose LP.

Additionally the person that was AFK should lose LP, no matter if the team won or lost to prevent abuse.

iOnlySusan1 votes

I totally agree! I'm not sure if they're working on it and it's easier said than done. I know a lot of people feel this way so it only makes sense to make this happen.

rampaging poet1 votes

Exactly. Besides, the only possible abuse would be with duo queue or ranked teams. If you still lose full LP when someone you queued with DCs, you can't just pair up with a buddy and alternate who AFks to "take one for the team."

"But what about trolls bullying people into quitting so the trolls don't lose LP?" people say. First of all, the trolls are going to be toxic and complain regardless of whether someone DCing actually benefits them. There is no benefit to harassing your teammates now, but that doesn't stop some people. Second, that's just asking for repeated "Verbal Abuse" reports. You can't harass people that badly if you're chat restricted, and you can't climb the ladder while banned.

The worst abuse I could see is a troll deliberately feeding knowing that he's held everyone's LP hostage. If feeding drives a teammate to AFK, the feeder would still keep his LP and be able to troll more. However, the existing anti-AFK punishments don't care if someone on your team is deliberately feeding so there's already incentive just to play out the game and let the troll lose with you.

Conus251 votes

I agree, they should implement the cs go ban system, 30 minutes, 2 hours,1 day, 7 days

Occams Raiser1 votes

The problem is written on their Support board. They don't want a system like this because they foresee someone gaming the system by being selfless enough to dc from games they fuck up on in the hopes of saving you a loss. Since there apparently needs to be an even amount of LP lost from one team as losing as there needs to be gained from the team winning, they keep loss prevention at a minimum to maintain the balance. This keeps MMR inflation from happening. (I didn't know what it was either)

They adopted a system from other things that use MMR that does not have the problem of leavers I think. Thus there is a system in place to punish leavers but you can see that is not a deterrent. So they and you are at the mercy of a system that demands you eat shit and die when it comes to losing points over stuff THEY just accept as part of the game that you will get use to, will even out on wins and losses, and that "happens very infrequently".

Subject directly addressed. I wish I had the link still.

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