Summoner Spell Fallback

IrrefutableGames··1 votes·1,360 views

Hi All,

I’ve had a few games where myself or a team mate have forgotten to switch to the right summoner spells, which is usually bearable except for the case of a jungler forgetting smite... it seems silly to me with the introduction of Unsealed Spellbook that there isn’t a fallback implemented into the game for this kind of mistake. It would make sense to me and seems like it would be a very easy thing to implement that anyone can change their equipped summoner spells prior to leaving the fountain for the first time...

This seems like it would be a great quality of life change, anyone have any thoughts?

Thank you! -3b0l4

1 Comments

BrightWîngs1 votes

summoner 11 is in theory the only summoner that is essential aside from summoner 4 but not often people forget that because they never take it off theres nothing that you can really take that is going to fuck you over no matter what match up you are in I guess I can understand playing like Lux and taking summoner 14 against Zed instead of summoner 21 or summoner 3 but that doesnt mean you auto lose like it would if the jungle forgets smite

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