The teemo rework camouflage and more mushrooms amount is bad for the game! Here is why!
I think the teemo camouflage rework is bad in many aspects, and also while it's a more minor thing, ill explain also why the "more mushroom" buff is bad and unneccesary:
1)**Bad game design:**Teemo isnt built as a stalker assassin. Lets look at other champions of that playstyle. Renger: When he ults there is a warning, enemies can prepare by grouping together and expecting him overall, he also takes risk because he has no reliable way to get out, which makes the risk even bigger since the warning will most likely make enemies group together. Also even with his leap, he has to be closer to the enemy in the camoflage range. Evelynn: Although unlike rengar she has her ult as a reliable way to get out, she has her own counters in the matter. Has warning when using her strong part of the kit/combo which is the charm, and she is melee, she has to get closer to the target, in the range of her camouflage even if she has her jump. Twitch: Is actually range! So what could possibly be his weakness? Yes, he can attack as he gets out of the camouflage without been seen earlier since his range lets him attack from further than the camouflage range, but he has his own counters in the matter. One, he is a marksman, this means he cant just burst as he attacks, his burst comes maybe at the third attack, and he has to stay in the area and keep dealing the damage to be effective, also no real mobility so when he does ambush he takes more risk the more he stays, thus rewards you for keep dealing the damage and being effective while having a counterplay.
Now lets look at teemo, he camouflages and can approach without a warning, his range is out of the camouflage range, can burst immediately even more with his improved reworked burst, and walk out easily. There is no counterplay, you have to circle around your adc to protect him, teemo doesnt take any risk doing that. You can argue that his camouflage time is shorter, but that just means he will maybe use it in less occasions and when he will it will be unhealthy in the same way. You could also argue that he has a self slow, but it can be negated with his W and also isnt that effective. Slowing him down more will just make it less reliable in the same way, while still maintaining it unhealthy. And lets not even talk of how more cancerous it is going to be to fight against him in toplane lol.
2)Forcing teemo to a one dimentional playstyle: Teemo as he is, has alot of playstyles, he isnt one dimentional, he doesnt have just a reliable boring kit combo that he can repeat every time to be successful. He requires creativity, you cant just describe teemo as one playstyle. Assassin? part of, Support? Also that, but not in the same way. Damagedealer marksman? Well he can be kindof. he can be alot of things in his theme, and that way he rewards creative players which can use these aspects to the best. But it seems like riot is forcing him just to be this stalker assassin when he has so many aspects. This could be why while he is mechanically easy to play, new players struggle to truly play teemo.
3)Easier and more reliable for unexperienced players, while more braindead to experienced ones: I believe teemo as he is can be described in one key aspect: Be and plan everything to be at the right place and at the right time. Experienced teemo players can predict the outcome of events, and plan accordingly their position, that way using the invisibility to hide at the right place and time for a big ambush, while less experienced players cant use that powerful invisibilty as good in the same way, because they will more easily get spotted or just not be in an effective position. The new camouflage, although is easier to deny by the enemy team who is creating space in the jungle, makes it easier for new players that couldnt position themselves better anyway, to go while camouflaged to a relatively ok position to ambush, while Experienced players are denied of their ability to do more creative and stronger moves since overall the camouflage, although is easier, just gives you less options. Like come on why do I need to camouflage in a bush when anyone who enters the bush is in the range of my camouflage anyway? it's not like it is countering wards too much since the camouflage walking range isnt that big.
And what is the problem with more mushrooms? While it isnt as a big thing as the camouflage, it makes it easier to cover more places with less of planning and thinking which place is the better choice to cover at what time, which again, conflicts with teemo's skillcap of thinking and planning ahead. Teemo has enough mushrooms anyway, he can cover good chunk of areas without that buff too.
In conclusion, the teemo camouflage rework and the mushroom amount buff makes teemo more one dimentional overall, and the camouflage especially, is unhealthy for the game.
There are good parts to the overall rework too tho! Weakening the mushroom's damage when not involved in combat was a good decision in my opinion, since it doesnt make sense to lose half your health just from walking in a jungle, it isnt an interesting nor skillfull interaction.
Thank you for reading.