Can we PLEASE have towers do more damage?

Gnarcissisticly··11 votes·4,863 views

I'm really fucking tired of getting tower dove level 3 by three people after I get one fucking solo kill. Towers are literally useless. That one fucking gank took away my advantage completely, and my laner didn't even get the kill. When I manipulate the wave to my tower and play it safe because I know their jungle is looking top, I expect that to actually fucking mean something.

16 Comments

Kazekiba5 votes

They should absolutely, hit a bit harder past the early-mid game where they stop doing anything useful at all for several seconds.

Used to have 70% total Armor Pen and now its 30% I think? Increase it to 66% armor pen and/or have it converted to True damage and add an "item" that increases turret attack speed up to 150% (0.66 -> 1.66aps) as the Heat increases and then give them an Annie/Rumble-esque gauge that shows the current Heat level.

ClaireRedfield3 votes

Not going to lie that's the coolest idea for turret damage I've seen in years.

Pandemic Punch5 votes

Their damage is already borderline too high. Damage is fine. The range of the towers feels low though when you are a tank standing behind the top lane turret while any ranged champion autos you while taking no aggro. You can literally take about 4 Teemo autos without the tower aggroing Teemo just from walking up to the melee minions that crashed into the turret. 4 autos from teemo early is about 70% of your health bar.

If it is vayne top, 3 autos is about 65% of your health bar. Something needs to be done to allow champions that cant fight back to be able to stand under their own turret without taking unanswered harass that takes more than half of your health bar. More tower range? Better early defensive items? Something..

VvanTheMan3 votes

Id like to see towers actually target players before they walk away from ganking and slapping the turrets side as if it was a child's dare. Turrets just seem to forget how to aim when someone dives and if there are two targets, aggressing player(s) and minion(s), the tower even forgets to shoot minions sometimes. My buds and I have several videos where the tower increased its delay to fire its next round at just minions because a player consistently reset its target acquisition.

Eedat4 votes

Lol what? 2 tower shots at level 3 does like half your health. You want them to oneshot people on the first hit or something?

mack91123 votes

Towers do the most damage they have ever done.

They can literally two shot some champioms.

Kazekiba2 votes

They cannot unless you get Trundle ulted while Aftershock is on. Turrets have ~195 AD (scales up but not sure how high, its not terribly high) and deal up to 150% bonus damage (175?)

You'll get three shot at level 1-2 though but thats the point. You dont tower dive at level 2.

mack91122 votes

{quoted}

They cannot unless you get Trundle ulted while Aftershock is on. Turrets have ~195 AD (scales up but not sure how high, its not terribly high) and deal up to 150% bonus damage (175?)

You'll get three shot at level 1-2 though but thats the point. You dont tower dive at level 2.

So what exactly do you want then ? For towers to 3 shot anyone who dives you throughout the entirety of the laning phase ?

Towers do the most damage they have ever done phreak even has a video outlining this.

Juice2 votes

Can we stop asking Riot to make this game easier?

Kazekiba3 votes

Turrets being stronger makes the game harder, not easier. It means punishment for bad plays is higher, makes an aggressive play riskier and defensive play more possible for teams that want to scale into the 30-40+ minutes late game. It also means that if turrets are powerful and not made of glass, late game shoves after taking 3-4 people and an objective don't just result in the game ending immediately, taking an inhibitor requires significantly more effort and time

Juice2 votes

Lol what? Bad players play defensively. They cover under the turret and sit till their team / jungler carries them.

Aggressive players = good.

Defensive players = bad.

Turrets are helping defensive players thus making the game easier. Sorry man idk what flawed logic you got there lol. A player who has an advantage isn't looking to farm under tower

Kazekiba4 votes

And that logic is why we have a burst oriented meta and the game has gotten so stale and bitter. It's absolutely wrong, and misses the entire point of a strategy game but its the thinking that makes bad players feel good about themselves :)

If Turrets are a threat, the level 6 Lee Sin landing his Q on the support has to consider his options and the possibilities of taking it, if you play the game as if turrets aren't around then there's no decisions to make, no repercussions to bad plays, and the overall thought processes and thus, difficulty of the game, goes way way down. Asking Riot to make turrets weaker and speeding up the game has simplified the game to an extreme and made it piss easy for piss babies.

Juice2 votes

Burst meta isn't bad.

You think the meta is bad because you can't get autofilled on top lane, pick a tank, and then stonewall the lane by just perma farming under your tower.

This is not how you win games. This is not how league of legends is played. I'm sorry.

You are supposed to be aggressive, deny your laner CS, and if he falls behind enough you should absolutely be able to dive him.

More agency to players is a good thing, less agency = bad.

What are you even talking about? If lee is 6 and diving your support then you're doing something obviously wrong.

Gnarcissisticly1 votes

{quoted}

Burst meta isn't bad.

You think the meta is bad because you can't get autofilled on top lane, pick a tank, and then stonewall the lane by just perma farming under your tower.

This is not how you win games. This is not how league of legends is played. I'm sorry.

You are supposed to be aggressive, deny your laner CS, and if he falls behind enough you should absolutely be able to dive him.

More agency to players is a good thing, less agency = bad.

What are you even talking about? If lee is 6 and diving your support then you're doing something obviously wrong.

I'm a toplane onetrick, I don't get autofilled top LOL. And you obviously can't read.

Meriipu2 votes

getting dived be yi/ekko/fizz/panth/kled/lebonk is so much fun not to mention tanks like mundo who somehow still deal more damage than an adc yet take no turret damage

PB4UAME1 votes

Mundo is a melee carry, of the juggernaut class, not a tank for one. Similar to Garen, Darius, Illaoi, etc. Due to their limitation, clear telegraphing and delay of their skills as well as low range, they are actually the highest damage archetype in the game. If they have to both gap close without gap closers or much in the way of CC, then stick to their targets, then hit easily avoided abilities which are also delayed, all while in the range of everyone else, why on earth would they then also do less damage than the safest of all carry archetypes, the ADCs which can simply right click to do the vast majority of their damage from between 550-810 range away without being able to miss, or their opponents having the ability to dodge any of their point and click damage?

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