Trinity Force, Rengar, Shaco and Jayce. My Silver Thoughts
I would like to Start with the Trinity Force Changes i think would be nice
So right now Tri-Force gives 30AD,30AP,30%AS,10%Crit,8%MoveSpeed,250HP and 200Mana Here is what i think would be nice to change about 50AD,30AP,20%AS,10Crit,5%MoveSpeed,300HP and 200Mana
I gave it +20AD,-10%AS,-3%MoveSpeed,+50HP i think this would be better cause i mean its for ad champs and it give only 30ad which is nothing basically, gave it -10%AS which its right now at 30%AS which is ridiculous think of it it gives more then shiv and pd only gives 5% more that's ridiculous, 50hp to balance. Oh and also the unique passive rage already gives it enough movespeed
I think thats good for an ad champ like ezreal rengar would like them and jax would to
Now lets move onto Rengar its nothing basically
all i want is that his w (his roar/meow) should scale with AD not just AP, Same gos with his E (bola)
this helps with the Triforce idea i have. :3
Shaco theres just bug fixes that my Friend found also Pink Ward found the illuminate shaco main found
-His ult (clone) cant his wards, Yet Azir sand troops can
-Shacos clone if in turret range and you r in turret range, and if your clone attacks a champion you get aggro not the clone. Annies tibbers take aggro btw
-If Jitb is set inside a bush (even if theyre set correctly into it) they do NOT provide sight of any enemy sitting inside. The chance it happens is about 50% I think. That means if the enemy gets near the bush Jitb starts attacking, if they then run into the same bush as Jitb i loose sight and the jacks stop attacking
-The enemy can see Jitb through the fog of war. (When im doing their golem for example)
Pls insert a usefull system for prioritizing targets of Jitb. It seems as they change targets randomly, that doesnt provide a satisfying gameplay.
-Several abilities like Mordekaisers Siphon of Destruction, TwistedFates Wildcards or Oriannas Ball can instakill invisible boxes, but abilities like Caytlins Piltover Peacemaker, Nidalees Spear or Ezreals Mystic Shot dont hit them. I dont want you to let all abilities destroy jitb but to decide in a logical way which abilities should hit em or hit them not. Its frustrating to play against a Mordekaiser that runs around permasyphoning and fragging all boxes nearby. On the other hand a well placed ability that is on cd at least for a while can be a possibility to destroy jitb in an aimed way. Or it should be a bit like Teemos Mushrooms.
-Orange Smoke from Deceive is visible through bushes and fog of war
just riot please fix shaco already PLEASE!!!
And alst but not lest Jayce, ik Jayce JUST got remade, Buuuut jayce base damages WAY to high. you can have a pickaxe and a long sword and a tear at 20mins and 2 shot adcs with e+q combo its ridiculous.
Thats all Folks :3