[{quoted}](name=o Bubbles o,realm=NA,application-id=3ErqAdtq,discussion-id=HUPBdBzj,comment-id=0002000000000000,timestamp=2015-09-07T09:28:14.126+0000)
Ok sure with that mentality anyone can be kited. But between his slow and whatever movement speed he has, your only 2 choices are die or get away. I can't see Skarner being kited to death on even grounds.
You're not paying attention.
Skarner's E is a very slow moving projectile, that moves even slower when it passes through units. Sidestep it, and Skarner can not slow you, and he can not stun you. This simple tactic will eliminate all of his pre-6 ganking pressure, since he now probably can't get close enough to you to get any meaningful damage off while you retreat.
His W is both a shield and bonus movement speed. But the speed is reliant on the shield. One, it ramps up, so when he first casts it, he actually has no real boost. Two, if the shield is broken, the movement speed is lost. This is the counterplay. Kite, attack move, and break the shield if you're ranged. If you're melee, use your mobility to outmaneuver his. Skarner's extra MS is nothing compared to Riven and Renekton's dashes, Nasus' Wither, or even Vayne's Tumble.
You said it yourself. You have two choices, die or get away. This is intended. If you 'get away', then you've won. Once Skarner's E and W are gone, you can just kill him. He has no extra movement. He has no extra CC. Kite him. He's very easily kited. But if you do get hit, then the Skarner player will be rewarded. This is intended. If he gets on you, you will get hurt. A lot. This is the core of the juggernaut reworks. Do not let them get to you, or they will hurt you. So kite, kite, kite.