Riot, 1 Chest Per Champion Is Out Of Sense
For me and similar people who can only afford 0-2 games per day it is important that those particular 2 games are fun. But how can it be fun when I'm forced to play champions I don't like only because of chest? Playing a champion you like couple times, getting chest and then saying 'good bye' to him till the next year is very, very, VERY frustrating experience. Playing champions you like and knowing that you lose chests because of that feels relatively sad. Its just lose-lose choice.
You can say it was done to prevent people sticking to 1 champion and playing him all the time, that's good. Let's say I play 6-8, and I got chests with all of them, then what? I'm still forced to play champions I don't like after that, 85% of the year. So how many champions a player is supposed to like according to Riot? 20? 48?
Seriously, such an unexpected and painful design mistake from such an experienced and respected developer. I'm playing since S2 (euw) and this is the very worst period of league for me personally. Just because of the simple thing described above. Honestly, it was so much better without all this 'free' Hextech stuff. We don't need 'free' things at the cost of turning game experience into frustration, Riot.