[Repost] As an Azir main, I don't need sex, riot ****s me enough with their patchnotes.
Contrary to popular belief, Azir's winrate goes **down **with division; http://i.imgur.com/ZfVZACR.png http://i.imgur.com/jM7YiX3.png
as of patch 6.13, Azir was trash-tier (45 out of 47 in rating) winrate midlaner. Over here most people are gonna jump-up about how this is about inexperienced players and bad players taking Azir out and speaks nothing on his mains/experienced hands & LC$ big play$, but we're gonna come back to that later.
http://i.imgur.com/TPmFKMz.png
Azir's mains have a staggering 50.49% average winrate with him!!!
http://i.imgur.com/I3WDnqU.png
let's do some comparision here;
: proudly holds number 1 in winrates out of all midlaners, a whooping 56.61% base winrate, going up to 63% winrate with 50-100 games played.
: 53% base wr + 56% winrate with peopel with 125+ games (mains)
: 52% winrate, 56% with mains, some of the highest and most insane damage dealt across all midlaners (3rd on the list, Azir respectively holding the 16th place, OP, OP).
: 58% Winrate with people with more than 125 games (mains).
Mastering a champion should be rewarding for taking the time to master and practice them and know all their tricks and what-not, _**especially **_if the champion has a steep learning curve and a high skill ceiling (in Azir's case it's a high ceiling **and **floor), for all above champions we see that mains are rewarded with higher win-rate, Azir is currently the most under-rewarding champion in the list, with mains posing a weak 50% winrate with him, he's basically a worse version of lee sin, extremely difficult for nothing & unrewarding and has been for a few months.
http://craziestgadgets.com/wp-content/uploads/2011/01/the_more_you_know-500x329.jpg
http://dearkidlovemom.com/wp-content/uploads/2014/10/but-wait-theres-more.jpg
these are all statistics from last patch.
It's been 2 days since 6.14 went live, let's see how Azir is holding up after his 456464th round of PBE dumpstering;
http://i.imgur.com/IF3u2QX.png
43% winrate, rip.
for anyone unaware of what has been nerfed with Azir; lower soldier base-damage scaling (to reach soldier damage you did at lvl2 previously you need to hit level 6, it gets worse, peaking at level 11, and than slowly scales back to the same original soldier damage at level 18). And soldier vision reduced to their melee range. So a nerf to his damage + utility & ability to scout with soldiers.
Inb4 Azir lcs pick/ban; there's alot of champions that are pick/ban in LCS, and really, if we look at the presence percentages of champions in the LCS, there are atleast 10 champions that see more pro-play in the LCS than Azir, does the recent Karma & Rek'sai spam justify nerfs? ask yourself, does the productiveness of 5 pros sitting next to eachother in comms doing stuff with a particular champion affect their balancing? it's all a product of a meta, because believe it or not, even the pros have a meta. Viktor, Vladimir, Swain, Anivia are currently very common picks in the midlane but pre-MSI/1 month ago they barely saw any play, same to be said with Rek'sai & Karma, Graves, Gnar, Fiora, etc. They were all either picked/banned and disappeared or were never there and suddenly jumped into the LCS.
Azir? his presence % in the spring splits of all regions was 30% and 40% at its highest. Source.
So far, I have'n read a single legit or sensible Azir nerf argument, it's typically very repetitive, starting with "Azir has a dash and an overloaded kit and self peel and insane damage" followed by the typical "he's pick/ban in LCS" and disentegrates into QQ responses.
If winrate and numbers are not enough, I do not know what is enough tbh, do the boards simply wanna replace zed with someone else to QQ about.
???
Nah, better nerf Azir.