How about a Experience Indikator?

Zackras··3 votes·405 views

I had this idea when I had a bad game where I was completely zoned and didn't knew if I was in range to get experience. So wouldn't it be helpful to add a range indicator for experience? Maybe when going over the ex-bar or binding it to a button.

I think it would help espacialy some newer player who don't have a feeling for the ex-range. Also when you know how close you need to go you can choose if it is worth the risk of dying. As I said, it's just a random idea I had.

[slayer-pantheon-thumbs] Have a nice day!

3 Comments

1 800 MID LANE1 votes

I can see this being a good idea in the practice tool and bot games similar to the way it shows turret ranges, but in a PvP game, it'd remove a lot of skill involved.

That said, you can learn it a bit easier by enabling the experience indicator for the HUD. It displays a little white number above minions when they give you xp.

EDIT: To give a more solid answer of how long it is, I think it's about 3x the distance of flash.

Zackras1 votes

[{quoted}](name=1 800 MID LANE,realm=NA,application-id=3ErqAdtq,discussion-id=HOQ4KsEl,comment-id=0000,timestamp=2017-05-04T10:35:42.970+0000)

I can see this being a good idea in the practice tool and bot games similar to the way it shows turret ranges, but in a PvP game, it'd remove a lot of skill involved.

That said, you can learn it a bit easier by enabling the experience indicator for the HUD. It displays a little white number above minions when they give you xp.

EDIT: To give a more solid answer of how long it is, I think it's about 3x the distance of flash.

True, I can see your point and I would make sense to add it only to bot and pratice tool. And I think I enabled the exp indicator for the hud - but I totaly forgott about it tho. So as I said I would see it as a help for newbies so excluding it from pvp would be fine

MysterQ1 votes

Interesting, thanks for info. I don't think it removes skill from the game though.

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